Summary

7 Days to Diehas over a decade’s worth of development behind it, leading to nearly endless fun in its zombie apocalypse survival sandbox. However, even with all of the content included in thefull release of7 Days to Die, one of the biggest criticisms of the game remains that the endgame for progression can be rather lacking.

Even after recent changes that have drawn out progression by nerfing the impact that traders have on the player’s progression, experienced players can still reach the endgame in a relatively short amount of time, especially in co-op multiplayer servers. Consequently, future updates for7 Days to Dieshould consider extending the endgame experience by upgrading the game’s most underutilized locales, open water, and turning it into a dedicated biome.

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7 Days to Die Has the Perfect Blueprint for a New Water Biome

One way for7 Days to Dieto address its easy-to-reach endgame in a fun way is to turn one of the game’s set dressings into a proper endgame biome that extends the grind accordingly. Given how the game’s map generation naturally includes open water, typically around the outer edges of the map, turning open water into a dedicated biome could be a natural progression for7 Days to Die. Especially considering all the unique benefits that could come of this, future updates for the game arguably shouldn’t shy away from this challenge.

Open Water Could Use a Revamp in 7 Days to Die

As it currently stands, open-water biomes are barren and void of natural resources, unlike the other biomes in7 Days to Die. Consequently, there’s a lot of room for the game to grow this biome into something worth exploring. For POIs, there’s a wealth of opportunities to add locations that are either submerged or situated on abandoned watercraft. Not to mention, a new open-water biome wouldn’t be complete without its own unique resources, quests, andtrader NPCs in7 Days to Die.

With POIs set in the open-water biome, this naturally provides the opportunity to add new vehicles to7 Days to Die, specifically, boats. Vehicle-based mods are one of the most popularcommunity mods for7 Days to Die, so, in hindsight, this could be a chance for the game to learn from some of the features that the modding community has been exploring for years now.

Even outside how a new biome could expand the7 Days to Die’s endgame progression, transforming the open ocean into a proper biome could also be a nice change for players for the sake of building in a unique location. Typically,base-building games like7 Days to Diethat allow players to build under or over top of open water often lead to some impressive player creations.

Even when playing7 Days to Diein creative mode, there is currently no way to properly build underwater, as there is no way to fully remove the water from the inside of a submerged structure.

It’s also worth mentioning that open ocean biomes have a lot of horror potential. Not exploring deep open water biomes seems like money left on the table, especially for survival games set in a zombie apocalypse. This could go a long way toward keeping the game exciting after players get fully kitted out withlegendary weapons in7 Days to Die, considering that players can’t use firearms while submerged in water, so this presents a fresh twist on the game’s difficulty.

In the case of7 Days to Die, a proper open-water biome seemingly has infinite potential. Considering that this kind of addition to the game could draw out the endgame experience while keeping the thrill alive and also providing players with a challenging location to build their next base, future updates for7 Days to Dieshouldn’t leave this underutilized biome out to dry.