There are nine jobs to choose from inAbiotic Factorand each of them has its pros and cons. While the biggest influences may seem like the skill bonuses they offer, the Starting Points can be just as valuable.

In fact, only 2 of the jobs have enough of these Starting Points to pick up the most costly Talent without having to accept the risk that comes with taking negative Talents. Of course, some jobs are just better than others due to the fact that some skills occur more frequently than others, causing their face value to differ.

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9Defense Analyst

Total Number of Starting Points for This Job: 5

This job has a forced negative trait called Slow Learner. This imposes an XP penalty, and this alone has caused many to view this as one of the worstjobs in the game. Negative traits are very rough and often not worth the number of Starting Points they offer as a trade-off.

While this may look like a great job for combat enthusiasts, this is ultimately an uphill challenge for any player, and this job is one that many players should pass on, especially beginners.

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8Archotechnic Consultant

Total Number of Starting Points for This Job: 7

Construction and Crafting are two of thebest skills inAbiotic Facor, and crafting means more carrying capacity. Only 7 Starting Parts means fewer Talents though. In fact, this job has the second-lowest Starting Point total.

This is enough to offset its good skill bonuses, and this is a mediocre job option. It’s not a bad job by any means; there are just better choices players could go with.

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7Paratheoretical Physicist

Total Number of Starting Points for This Job: 8

Deciding between Archotechnic Consultant and Paratheoretical Physicist has this job as a solid superior choice. This Job offers the same +3 in Crafting and only 1 less in Construction, but players get an additional Starting Point.

Players having a +1 to sneaking and reloading can also save them in some dangerous situations, making it a more versatile choice as well.

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6Phytogenetic Botanist

Total Number of Starting Points for This Job: 9

This job’s skill bonuses are not as good as some of the top places on this list. Some Strength means higher carrying capacity, but the biggest appeal of this job is its focus on agriculture.

This class will gain bonus XP from spending most of their time being the go-to gardener of the base. This can cater to a lot of players and provide a greater sense of purpose throughout the game. Its 9 Starting Points also make it a solid starting job regardless of its skills.

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5Epimedical Bionomicist

A Starting Point total of 9 is pretty high, making this a pretty good job to consider. It also offers a +1 in both Agriculture and Cooking. This can synergize well for players looking to have a lot of buffs and survivability.

+3 in Fist Aid will allow players to get more health whenever they need to patch themselves up. Overall, this is a solid pick for players looking to be a group medic or who want well-balanced survivability.

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Players will want to get into a couple scraps to also get their Fortitude up. This will allow them to take more of a beating to make use of their boosted healing.

4Somatic Gastrologist

Cooking opens a lot of doorsto exploring the game’s buffs and keeping players and their allies in peak condition. Having some Fortitude and Melee makes this a great frontliner as well.

Players will want to be the chef of the group but also put some of their focus on healing items. This could make for a great tank character later on using this solid starting point.

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3Summer Intern

Total Number of Starting Points for This Job: 12

Summer Intern is one of the more unique options when choosing a job. This Job has no skill bonuses at the start but offers a whopping 12 Starting Points. This allows players to pick up the Fanny Pack Trait from the get-go and still have 2 Starting Points left over.

Alternatively, players canload up on various Traitsfor a custom-tailored start. This is a great choice for solo players and beginners and one that everyone should give a go.

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2Trans-Kinematic Researcher

With only 8 Starting Points, this job falls short of being able to pick up Fanny Pack without any negative traits like the Summer Intern Job. However, it has some great skill coverage to go with this still hefty Starting Point amount.

These skills allow the player to take a bit of a beating while at close range, along with some points in sprinting to both charge forward and run from danger. Lastly, having some points in strength allows for a good start tousing heavy weapons. This is a great job for players that want to get up into enemies' faces and break them point-blank.

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1Lab Assistant

Total Number of Starting Points for This Job: 10

What makes Lab Assistant so enticing is not just its 10 Starting Points, but also that it allows players a great way to approach the game with their chosen playstyle. Increased strength means a good bump to carrying capacity. Those 10 Starting Points also mean players can have their pick of numerous Talent combinations from the get-go.

Having both +3 in Sprinting and Sneaking means players can play it stealthy and then book it if things go awry. There aremany enemies in the game, and this combo will be great for avoiding the more dangerous ones when players are not ready for a scrap.

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