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There’s more to the guns ofOnce Humanthan just their damage numbers and special effects. Each weapon has a number of stats under the hood that significantly affect how well they feel overall.
Unfortunately, these stats often go unnoticed, and some players might not know about them at all. When you startcollecting weapon accessories inOnce Human, gun stats will become much more relevant. Here’s what we know about how each of these stats work.
This guide only covers handling-related weapon stats, not damage-related ones like Weakspot or Elemental DMG.
Starting off with what might be the most obvious weapon stat in the game, Reload Speed affects exactly what you think it does. It determineshow quickly you can change your equipped weapon’s magazine, with higher values making it faster.The Tactical SR Mag inOnce Humanis one good example of a weapon accessory that increases your reload speed.
This stat varies greatly between weapon types. Stacking reload speed may not always be beneficial, as the difference between reload times isn’t always noticeable.
How To Check Detailed Weapon Stats
Once Human - Mobility
Mobility refers tohow quickly you can movewhile aiming down sightsor while firing from the hip. The higher your mobility, the faster you’ll move. Lighter weapons like pistols and SMGs tend to have better mobility, whileSniper Riflesand LMGs have worse.
This is more of a PVP-oriented stat. Most enemies in the game are easy to avoid, but if you’re playing against other players, you’ll need that extra bit of speed to outmaneuver them and throw off their aim.
Once Human - Range
The Range stat refers tohow far you can hit an enemy andstill do full damage. If you pass a certain range threshold, your damage will start to taper off. Eventhe best weapons inOnce Humanare subject to damage fall-off, so you’ll either have to increase your range stat or just get closer to your target.
Range bumps given by accessories are very small. It’s always better to play according to your weapon’s default effective range.
Someweapon effects that deal Status DMGlike Burn and Power Surge are not affected by your range stat. Burn ticks and Surge procs will always deal full damage regardless of how far away you are. Other effects like Bounce, Shrapnel, and Unstable Bomber are affected by damage fall-off.
Once Human - Accuracy
Accuracy determineshow tight your shot groupings are relative to your crosshair. Weapons with high accuracy will almost always hit where you’re pointing them at, while low-accuracy guns will tend to spray bullets all over your reticle. This stat also appears to vary between weapon types — a HAMR sniper rifle with 50 Accuracy will always be more accurate than anMG4with 50 Accuracy.
Bullet spread is at its tightest when you’re aiming down sights in first-person mode, and it’s at its worst when firing from the hip. The image above shows the shot spread of theKAMPioneer while in third-person (left) and first-person (right) aiming modes.
Once Human - Stability
Stability refers tohow badly your gun’s muzzle climbs when shooting. If your gun has low stability, then its recoil will be stronger and more erratic. Normally, you only need to rein this stat in if you’re using automatic weapons — sniper rifles and pistols can typically get away with having low stability as long as players can compensate for their strong, initial kick.
Stability goes hand-in-hand with Accuracy, and weapons likethe SOCR Last Valor inOnce Humanbenefit greatly from stacking this stat. The aforementioned weapon has good Accuracy by default, but it kicks like a mule when in full auto.