InBaldur’s Gate 3,character creation and build progression are key aspects of the game, with builds being all the difference between making or breaking your run - particularly in higher difficulties. For this reason, every aspect of builds, such as Class and Subclass selection, Spell choices, stat spreads, and Feats, is an important thing that players will want to get right.

For this reason, considering the perfect Feats for each of your companions is highly important, as different Feats synergize the best with specific Classes or Subclasses. While Ability Improvement is a natural option for many due to the +2 to a stat/stats of your choice, it is also important to consider what other passives and bonuses will really make your builds thrive, and which Feats can achieve this. To help point players in the right direction,the best Feats for every Companion character in Baldur’s Gate 3have been outlined below.

Baldur’s Gate 3 Fans Are Getting Refunds for Ugly Figures

Prerequisites

War Caster

You gain Advantage on Saving Throws to maintain Concentration on a spell.

you’re able to also use a reaction to cast Shocking Grasp at a target moving out of melee range

Image of Astarion from torso up in character creation menu

Spellcasting ability

Heavily Armored

You gain Armor Proficiency with Heavy Armour and your Strength increases by 1, to a maximum of 20.

Durable

Your Constitution increases by 1, to a maximum of 20.

You regain full hit points each time you take a Short Rest.

Alert

You gain a +5 bonus to Initiative and can’t be Surprised.

Spell Sniper

You learn a cantrip.

The number you need to roll a Critical Hit while attacking with a spell is reduced by 1. This effect can stack.

Sharpshooter

Your ranged weapon attacks do not receive penalties from High Ground Rules.

Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll, but deal an additional 10 damage.

Shadowheart from BG3

Mobile

Your movement speed increases, and difficult terrain doesn’t slow you down when you Dash.

If you move after making a melee attack, you don’t provoke Opportunity Attacks from your target.

baldurs gate 3 party gale astarion lae’zel

Dual Wielder

You can use Two-Weapon Fighting even if your weapons aren’t Light, and you gain a +1 bonus to Armour Class while wielding a melee weapon in each hand.

Magic Initiate - Wizard

You learn 2 Cantrips and a Level 1 spell from the wizard spell list.

you may cast the Level 1 spell once per Long Rest.

An image of Karlach from Baldur’s Gate 3

Great Weapon Master

When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action that turn.

Attacks with Heavy melee weapons you are Proficient with can deal an additional 10 damage at the cost of a -5 Attack Roll penalty. (You can toggle this on and off.)

Wyll looking towards screen smiling with foliage in the background

Sentinel

When an enemy within melee range attacks an ally, you can use a reaction to make a weapon attack against that enemy.

Target ally must not have the Sentinel Feat.

You gain Advantage on Opportunity Attacks, and when you hit a creature with an Opportunity Attack, it can no longer move for the rest of its turn.

Polearm Master

When attacking with a glaive, halberd, quarterstaff, or spear, you may use a Bonus Action to attack with the butt of your weapon.

You can also make an Opportunity Attack when a target comes within range.

halsin in baldur’s gate 3

Tough

Your hit point maximum increases by 2 for every level you have gained.

Savage Attacker

When making weapon attacks, you roll your damage dice twice and use the highest result.

Elemental Adept

Your spells ignore Resistance to a damage type of your choice.

When you cast spells of that type, you cannot roll a 1.

baldur’s gate 3 bg3 minthara

Lucky

You gain 3 Luck Points, which you’re able to use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls.

Tavern Brawler

When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and Attack Rolls.

Martial Adept

You learn two maneuvers from the Battle Master subclass and gain a Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest.

Moderately Armored

You gain Armour Proficiency with Medium Armour and shields, and your Strength or Dexterity increases by 1, to a maximum of 20.

Defensive Duelist

When attacked while wielding a Finesse Weapon you’re Proficient with, you can use a reaction to add your Proficiency Bonus to your Armour Class, possibly causing the attack to miss.

Magic Initiate - Sorcerer

You learn 2 Cantrips and a Level 1 spell from the sorcerer spell list. You can cast the Level 1 spell once per Long Rest. Your Spellcasting Ability for all 3 spells is Charisma.

Resilient

You increase an Ability by 1, to a maximum of 20, and gain Proficiency in that Ability’s Saving Throws.

Heavy Armor Master

Your Strength increases by 1, to a maximum of 20.

Incoming damage from non-magical attacks also decreases by 3 while you’re wearing heavy armour.

Shield Master

You gain a +2 bonus to Dexterity Saving Throws while wielding a shield.

If a spell forces you to make a Dexterity Saving Throw, you’re able to use a reaction to shield yourself and diminish the effect’s damage.

Baldur’s Gate 3 Jaheira using magic

On a failed Saving Throw, you only take half damage. On a successful Saving Throw, you don’t take any damage.

Crossbow Expert

When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage. Your Piercing Shot also inflicts Gaping Wounds for twice as long.

Minsc in Baldur’s Gate 3