Summary
Valve has rolled out a substantialDeadlockupdate, which adds an unreleased hero called Trapper to the Hero Labs. Additionally, thisDeadlockupdate includes quality-of-life improvements, various hero adjustments, bug fixes, and more.
Deadlockis an unreleased video game developed by Valve that brings together elements of hero shooters and MOBAs. In its closed beta, players can choose from a variety of heroes with different abilities and engage in intense team-based matches. While there’s no full release date yet,Deadlockis building excitement among Valve fans.
As posted on theDeadlockforums, the highlight of the update is Trapper, the upcoming addition toDeadlock’s hero roster, which players can now try in the Hero Labs. The Hero Labs lets players test new heroes and provide early feedback on their development. Valve has also made Hero Labs available in Private Lobbies, Bot Games, and Sandbox modes, giving players more flexibility over how they decide to test things out. In addition to Trapper, a few other experimental heroes have been tweaked. A new Quickbuy system has been added to make things easier for players when buying items during a match. They can now set up an automatic purchase list that kicks in when they’re near a shop and have enough in-game currency.
Moreover, to make gameplay clearer, the shop now includes a Recent Purchases log, so players can track their item history. Item builds will now show visual indicators to make it easier to see which item types are most prominent in a given build. The update also rebalances severalofDeadlock’s weaponsand heroes by adjusting things like bullet resistance, health regeneration, and attack cooldowns. Certain hero abilities, such as Abrams' Shoulder Charge and Dynamo’s Singularity, have been modified to improve gameplay flow and make them feel more impactful.
Valve has also added the new Steam Game Recording Timeline API, which automatically marks events like kills, deaths, and objectives during gameplay. This new feature makes things easier for streamers and video editors to create content. There’s also a new Social tab that brings together tools like Streamer Mode, content filters, and chat visibility settings. Additionally, the map saw some improvements, like smoother rooftop movement, more accessible fire escapes, and optimized warehouse interiors. Many bug fixes have also been implemented to resolve issues with specific heroes and abilities.
Overall, November’sDeadlockupdate focuses on expanding gameplay options and fine-tuning performance. These new features and changes show Valve’s commitment tokeepingDeadlockpopularas the game continues its development.
General Changes
- Added Trapper to Hero Labs
Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time
Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs
Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent
Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
Added checkbox in settings to force the game to take focus when the game is unpaused
you may now hover party members on the dashboard while in queue to view their roster
Active Reload indicator UI slightly adjusted
Added “Frenzied” text when you own Frenzy and go below 50% health
Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
Added hover tooltip descriptions to stats on the left side of the hud
Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base
Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain
Fixed Commends for All Heroes not showing up correctly in player profiles
Updated McGinnis Barrage explosions to show the edge of the aoe better
Fixed the ‘x’ button in the shop search not clearing the search box
Sinners Sacrifice now has a final damage state for clear read on final hit
Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry
Fixed various bugs with Duplicate Hero not working properly in private lobbies
Fixed Grey Talon getting assist credit while flying Guided Owl
Fixed Sinner’s Sacrifice changing facing direction sometimes
Fixed a rare bug where shields would never regenerate
Fixed some cases where troopers could get stuck in the base
Fixed using melee to secure orbs being a little unresponsive
New effects for Viscous heavy melee
Added an ambient looping sound for each bridge powerup
Fixed some animation issues with Vindicta
Added new zipline animation for Vindicta
Looped music will resume playing if interrupted by a transient cue
Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time
Improved animation readability for Mo & Krill heavy melee
Reduced visual clutter on Seven’s tracers with high fire rate
Reduced visual clutter on Wraith’s tracers with high fire rate
Effects updates for Fortitude
Added missing lean animation near walls for Mirage
Sand Blast distance and aoe read improvements
Fixed issues where health regen effect will begin popping on and off if player is at max health
New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities
New sounds added to Lash’s Ground Strike and Flog abilities
Renamed “Mouse Wheel” to “Chat Wheel”
- Steam Input support:
Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)
Added a “Replay Controls” action set
- Allow Steam Deck to see the Key Bindings Screen
Improved Glyph Swapping behavior when mixing controller and keyboard inputs
Added Controller tab to house Controller specific options.
Added a Steam Input Configurator launch button.
Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }
Fixed crash in spectator mode when querying controller button state
Fixed Controller not working until loading a level
Official Steam Input configs for SteamDeck and DualSense have been updated
Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.
Misc Gameplay
Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don’t split souls)
Troopers no longer increase their bounty by 20% at 8 minutes
Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
Neutral Creeps now give 5% less souls
Troopers now take 28% more damage from Guardians
Walkers damage vs players increased by 10%
Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian
Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes
Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
Biased Urn delivery locations moved slightly closer to neutral positions
Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)
Walker armor loss over time now happens at 16m instead of 14m
Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
- Mid Boss Rejuv Trooper Health increased by 30%
Fixed Troopers resistance against Base Guardians not working properly
Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings
Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location
Removed all railings from fire escape stairs
Pass at making rooftops smoother to navigate
Removed angled supports from chimney
Removed collision from small props
Added stairs on top of Bodega
Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations
Replaced temp antennae with more “menacing” version to designate zap trigger locations
These changes were included early in the map update that came with the Halloween patch:
New Hotel building art pass
Changed exit location from the player spawn area to the rest of the base to the angled walls
- Restorative Shot: No longer grants +7% Bullet Resist
- Restorative Shot: Now grants +90 Bullet Shield
- Restorative Shot: Now procs on orb shots for NPC heal value
- Melee Charge: No longer grants +1 HP Regen
Melee Charge: Weapon Damage reduced from 12% to 10%
Long Range: Long range Weapon Damage reduced from 40% to 30%
Berserker: Bullet Resist increased from 7% to 9%
- Active Reload: Now grants +50 Health
Slowing Bullets: Spirit Power increased from +5 to +6
Sharpshooter: Long range Weapon Damage reduced from 70% to 50%
- Alchemical Fire: Now grants +1 Sprint
Heroic Aura: Cooldown reduced from 32s to 25s
Intensifying Magazine: Time to reach Max Damage reduced from 3s to 2.7s
Toxic Bullets: Damage changed from 5% of Current Health to 2.5% of Max Health
Shadow Weave: Detection range increased from 18m to 22m
Glass Cannon: Health loss reduced from -15% to -12%
Frenzy: Low HP bullet resist increased from 45% to 55%
Lucky Shot: Fixed it causing proc effects to roll twice whenever it procced
Vampiric Burst: Cooldown reduced from 34s to 30s
Vitality Items
Extra Health: Weapon Damage increased from 6% to 7%
Healing Rite: Duration increased from 19s to 20s (total health restored unchanged)
Bullet Armor: Bullet Resist increased from 25% to 26%
Return Fire: Duration reduced from 7s to 6s
Combat Barrier: Fire Rate increased from 6% to 7%
Debuff Reducer: Health increased from +75 to +125
Healbane: Healing reduction increased from -40% to -45%
Reactive Barrier: Restores 1 stamina on proc
Spirit Armor: Spirit Resist increased from 20% to 22%
Metal Skin: No longer blocks melee damage
Debuff Remover: Debuff Resistance increased from 35% to 40%
Debuff Remover: Cooldown reduced from 48s to 45s
Veil Walker: Ammo increased from 12% to 15%
Veil Walker: Weapon Damage increased from 10% to 15%
Fortitude: Health increased from 365 to 400
Lifestrike: Bullet resistance increased from 8% to 10%
Soul Rebirth: Removed from the game
Inhibitor: Slow reduced from 25% to 20%
- Siphon Bullets: Now grants +15% Weapon Damage
- Phantom Strike: Now grounds any flying targets on impact (similar to how Slowing Hex used to work)
Spirit Items
Ammo Scavenger: Duration increased from 35s to 45s
Mystic Burst: Now triggers on your base damage, rather than how much the target receives
Slowing Hex: Now uses Enduring Spirit as a component
Slowing Hex: Now gains +10% Spirit Lifesteal and +75 Bonus Health
Slowing Hex: Spirit Power reduced from 5 to 4
Slowing Hex: No longer grants +1 Sprint
Slowing Hex: Damage reduced from 70 to 40
Withering Whip: Bullet Resist reduction reduced from -14% to -11%
Withering Whip: Cooldown reduced from 22s to 18s
Decay: Healing reduction increased from -50% to -70%
Decay: Bleed Damage reduced from 3.1% to 1%
Decay: Cooldown reduced from 45s to 33s
Improved Cooldown: Cooldown Reduction reduced from 16% to 14%
Improved Cooldown: Spirit Shield improved from 75 to 100
- Improved Cooldown: Now grants +10% Ammo
- Superior Cooldown: Now grants +15% Ammo
Improved Burst: Now triggers on your base damage, rather than how much the target receives
Improved Burst: Max HP damage reduced from 9% to 8%
Hero Changes
Abrams: Reverted Melee attack speed reduction
Abrams: Shoulder Charge can now again use left/right strafe to slightly change direction
Abrams: Shoulder Charge now carries momentum at the end of the charge
Abrams: Siphon Life spirit scaling increased from 0.3 to 0.36
Abrams: Infernal Resilience Damage Regen reduced from 15% to 14%
Abrams: Infernal Resilience Damage Regen duration increased from 18s to 20s
Abrams: Infernal Resilience T3 reduced from +8% to +7%
Abrams: Fixed an issue where Seismic impact would travel more downwards instead of the facing direction
Bebop: Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
Bebop: Sticky Bomb damage gained per hero kill reduced from 5% to 4%
Bebop: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor’s debuff)
Bebop: Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
Bebop: Sticky Bomb now has 2x cast range when used on allies
Bebop: Hook damage reduced from 40 to 10
Bebop: Hook damage now has spirit scaling of 2x
Bebop: Hyper Beam now goes on cooldown for 3 seconds when canceled during precast
Dynamo: Now gains 1% Bullet Resist per Boon (0->14%)
Dynamo: Fixed Quantum Entanglement sometimes not moving you to the destination properly
Dynamo: Singularity now deals 1.5% Max HP in the base ability
Dynamo: Singularity T3 increased from 3.8% to 4%
Dynamo: Singularity Base DPS reduced from 60 to 45
Grey Talon: Base bullet damage reduced from 27 to 24
Grey Talon: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
Grey Talon: Falloff range rescaled from 22m->58m to 18m->54m
Grey Talon: Rain of Arrows strafe distance with stamina reduced by 30%
Grey Talon: Charged Shot hitbox size reduced by 20%
Haze: Bullet Dance no longer hits 2 targets
- Haze: Bullet Dance now grants +30% Fire Rate
Haze: Bullet Dance now allows you to use items during it
Haze: Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate
Infernus: Catalyst slow reduced from 40% to 35%
Infernus: Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%
Ivy: Watcher’s Covenant Fire Rate spirit scaling increased from 0.2 to 0.3
Ivy: Watcher’s Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3
Lash: Ground Strike can now be cast while on the zipline
Lash: Fixed interaction between Mirage’s tornado and Death Slam
Lash: Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently)
McGinnis: Mini Turrets DPS reduced from 60 to 40
McGinnis: Mini Turrets health reduced from 20% max HP to 15%
Mirage: Bullet size reduced from 6 to 5
Mirage: Tornado speed reduced from 20m to 18m
Mirage: Torando Lift Duration reduced from 1.1s to 1s
Mirage: Fire Scarabs T2 reduced from -15% Bullet Resist to -10%
Paradox: Bullet velocity increased from 411 to 525
Paradox: Time Wall no longer has charges
Paradox: Time Wall no longer deals 10% Max Health Damage
Paradox: Time Wall cooldown reduced from 37s to 25s
Paradox: Time Wall T2 is now Deals 10% Max Health Damage
Paradox: Kinetic Carbine Max Damage Amp increased from 85% to 100%
Paradox: Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)
Pocket: Barrage spirit scaling increased from 0.4 to 0.5
Pocket: Light melee damage increased from 63 to 75
Vindicta: Base bullet damage reduced from 15 to 13
Vindicta: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
Vindicta: Stake duration increased from 1.75s to 2s
Vindicta: Flight T2 reduced from +8s to +6s
Vindicta: Crow Familiar tick rate changed from every 0.5s to every 1s
Vindicta: Assassinate starts at 25% power instead of 50% power
Viscous: The Cube health regen now scales with spirit at 0.2
Viscous: Goo Ball down dash ability moved from T3 to base ability
Viscous: Goo Ball size now increases with range upgrades (doesn’t affect collision with world)
Viscous: Fixed some hit detection issues with Goo Ball
Warden: Now has +1 Sprint
Warden: Bullet Velocity increased from 213 to 290
Warden: Last Stand now goes on cooldown if you die or the ability is interrupted while cast
Warden: Last Stand T3 no longer grants unstoppable during channel
Warden: Last Stand now grants +50% Spirit Resist during channel
Wraith: Telekinesis cast time increased from 0.6 to 0.7
Wraith: Telekinesis damage reduced from 200 to 175
Yamato: Shadow Transformation now affects the grapple time speed
Yamato: Shadow Transformation duration increased from 4s to 6s
Yamato: Shadow Transformation no longer prevents death
Yamato: Shadow Transformation now grants +60% Bullet and Spirit Resist
Yamato: Shadow Transformation now heals for 30% hp (done after the dispel)
Yamato: Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session)
Deadlock
WHERE TO PLAY
Deadlock is an upcoming game from Valve which seemingly combines elements of the MOBA and hero shooter genres. As it is still in early development, gameplay and assets may be incomplete. Access is granted via friend invites.