While it does feel like a return to form for BioWare following a few tumultuous years, there’s no denying thatDragon Age: The Veilguardtakes some big risks when it comes to theDragon Ageseries' tried and true formula. For some players,Dragon Age: The Veilguardresonates as a worthy follow-up to the award-winningDragon Age: Inquisition, while for others its more streamlined approach and trimming of RPG systems feels like a disappointment after imagining what the game might be like for a decade. Regardless of which camp players happen to fall into, one element that seesVeilguardsomewhat missing the mark is its dialogue options.
Conversations with characters and the ensuing element of player choice via dialogue trees are cornerstones of just about every majorBioWare-made RPG, from 1998’sBaldur’s GatetoStar Wars: Knights of the Old Republicand beyond. Of course, the impact of how players choose to respond to characters resonates through everything from how party members and other NPCs respond to the hero to the outcome of certain story beats and even how the main conflict is resolved. By limiting the emotion and intent of Rook’s dialogue options inDragon Age: The Veilguard, BioWare effectively undermines some of the impact the game’s story might have had.
‘Renegade’-Style Dialogue Options Are Almost Nonexistent in Dragon Age: The Veilguard
Talking with characters is still a vital part ofDragon Age: The Veilguard’s core gameplay loop, but the simplification of the game’s morality and choice systems, unfortunately, carries over to dialogue. Each dialogue option now has a handy icon to suggest the type of response players choose, but even the more aggressive and antagonistic choices players are presented with feel toothless in comparison to how other BioWare games have handled those personalities. For anyone who prefers to play aMass Effect"Renegade"style morality path,Dragon Age: The Veilguarddoesn’t really offer that option.
Of course, players can still choose the more direct approach to conversing with allies and enemies, but the actual responses that Rook delivers are often a far cry from the perceived intent of the dialogue choice. As a result, it feels unnecessarily difficult to create or diffuse inter-team conflict between Rook and their companions, giving each interaction an artificial sense of camaraderie even when characters' personalities or events in the game’s plot don’t call for it. It’s almost impossible to turnRook’s companionsagainst them, and it breaks the immersion as a result.
Dragon Age: The Veilguard’s Dialogue Options Shepherd Players Down a Path That Takes the Stakes Out of the Conflict
The lack of any inter-team conflict has the unintended effect of making the main cast ofDragon Age: The Veilguardseem as if they (and, by proxy, the player) are just along for the ride, and it takes the stakes out of what’s otherwise a very engaging conflict with a well-written and interesting antagonist. Without the appropriate level of tension, every conversation comes across as an exercise rather than an opportunity for the player to express themselves through important, game-changing choices, and it’s also a far cry from whattheDragon Ageseriesoffered players in the past with bothOriginsandInquisition.
Ultimately,Veilguardchooses to play it safe when it comes to each interaction between Rook, their companions, and the other residents of Thedas. It’s especially surprising, given the risks that BioWare took withDragon Age: The Veilguard’s combatand exploration, that it would choose to limit the amount of player expression through conversations and dialogue. There are still important choices for the player to make inVeilguard’s story, but there’s no talking Rook’s way into or out of a problem in a way that feels integral to the role-playing experience.
Dragon Age: The Veilguard
WHERE TO PLAY
Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in conflict and secret magics. Now, a pair of corrupt ancient gods have broken free from centuries of darkness and are hellbent on destroying the world.Thedas needs someone they can count on. Rise as Rook, Dragon Age’s newest hero. Be who you want to be and play how you want to play as you fight to stop the gods from blighting the world. But you can’t do this alone – the odds are stacked against you. Lead a team of seven companions, each with their own rich story to discover and shape, and together you will become The Veilguard.