Elden Ring: Shadow of the Erdtreecontinues the punishing gameplay and obscure storytelling that the base game kicked off, implementing some key changes while still remaining faithful to its most vital strengths.Shadow of the Erdtreeshines a light onElden Ring’s dark loreas well, expanding its complex story with new content, though the style of delivery is decidedly distinct.

FromSoftware’s games are known for their obtuse and aloof storytelling methods, which makesShadow of the Erdtree’s relatively straightforward main quest design stick out like a sore thumb. As players make their way through the expansion’s central narrative, they are met with a series of notes left behind by either Miquella or by his followers, ushering them in the correct direction. Make no mistake, this doesn’t makeShadow of the Erdtree"easy" by any means, nor does it detract from the sense of mystery that is paramount in FromSoftware’s RPGs, but it is a notable change from the disconnected and lonesome storytelling methods of its predecessors. It’s actually somewhat beneficial forShadow of the Erdtree, but it’s maybe not a trend FromSoftware should double-down on.

Elden Ring Tag Page Cover Art

FromSoftware Should Restrain Itself With Text Hints Moving Forward

Shadow of the Erdtree’s More Obvious Storytelling Shouldn’t Be Exceeded

Thoughseveral ofShadow of the Erdtree’s side questsmaintain FromSoftware’s typical approach to narrative structure and delivery, the hand-holding of the main questline is hard to ignore. In some ways, this is a great change of pace from other FromSoftware stories, sacrificing a bit of enigma at the altar of playability and engagement. In other words, while obfuscation and mystery have come to define FromSoftware’s stories, these strengths can sometimes come at the cost of pacing and narrative clarity, making it hard for some to enjoy the plot;Shadow of the Erdtreeseeks to achieve a better balance.

This is admirable, and a nice contrast toShadow of the Erdtree’s painful combat difficulty, but it’s not hard to see how a similar philosophy could undermine future FromSoftware games. For example, if aBloodbornesequel were to be released (God willing), and it included notes, text logs, or other abject exposition pointing players in the right direction, it would undermine its emphasis on cosmic horror. Players would be less likely to get lost, yes, but reducing or eliminating the risk of confusion would detract from what makes games likeBloodborneso iconic and impossible to emulate.

The Erdtree in Elden Ring

A less straightforward narrative structure isn’t just about making things “harder,” but about maintaining a specific tone and degree of interpretability.

FromSoftware May Not Want to Throw Out Shadow of the Erdtree’s Storytelling Methods Entirely

The aforementioned downsides of more hand-holding are described under the assumption thatFromSoftware would take the narrative structure ofSotEfurtherin future entries, but as it stands, the DLC’s compromise works rather well. Indeed, its deft touch and gentle guidance could actually enhance other FromSoftware games, if implemented correctly.

FromSoftware’s games, while often featuring incredible world-building and lore, are usually lacking in the story department, at least in the traditional sense. Characters, organizations, and civilizations with fascinating, brilliantly conceived backstories abound in these games, but the same cannot be said for emotionally moving, tense, consistently engaging narratives. Oftentimes,the bulk of FromSoftware storiesoccur off-screen or in the past, with the player taking on a role more akin to an archaeologist or researcher than an active participant.

malenia’s intro scene in elden ring

So, although FromSoftware may want to be conservative in its use ofSoTE-like storytelling methods, such methods don’t have to be shelved definitively. There are benefits toFromSoftware leveraging more linear narrativetechniques, so long as the essence of mystery is maintained, lest the developer lose a touch of its identity.

Elden Ring

WHERE TO PLAY

ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki and George R.R. Martin. Danger and discovery lurk around every corner in FromSoftware’s largest game to date. Hidetaka Miyazaki - President and Game Director of FromSoftware Inc. Known for directing critically-acclaimed games in beloved franchises including Armored Core and Dark Souls.George R.R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire - A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made. He lives with the lovely Parris in Santa Fe, New Mexico.

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