Summary
The beta forMonster Hunter Wildsgave players a lot to explore. They could fight four majormonsters, all of which were new additions to theMonster Hunterseries. They could run around a map with their Chocobo-like Seikrets, team up with friends in co-op, prepare meals, create characters, and so on.
One of the coolest parts of the beta forMonster Hunter Wildswas the news that data would transfer over into the final game. Whether that data will completely transfer over 100% is unknown though and players will just have to wait and see until the game launches, hopefully without delay, on June 15, 2025. While fans wait, here are some features that would be nice to see in the final game.
6Customize Your Seikret
And Maybe Return Another Pal
SinceMonster Hunter World, Capcom has added new animal features to their games. InMonster Hunter Wilds, players are joined by the Seikret, a lizard-like mount that looks a lot like aChocobo from theFinal Fantasyseries. The introduction is epic as players will leap from their sand boat onto a Seikret and then run away from a horde of monsters.
Players can mount them in the game to get around the world and they hold inventory supplies too like a secondary weapon. Unfortunately, in the beta players cannot customize their Seikret which is odd considering players can customize their Palico and in the last game,Monster Hunter Rise, players could adjust their Palamutes. Adding some sort of customizable options or skins for their Seikrets would be a good idea if not already planned.
5Ride And Glide
Surf Above The Sand Dunes
Players get to explore one biome in the beta which is quite large. LikeMonster Hunter World,Monster Hunter Wildsis probably not going to be one big open-world. Instead, it will probably containa few open-world areasto explore.
It’s great then that players get this new mount to run around on but there are more traversal upgrades that Capcom should implement. For example,The Legend of Zelda: Breath of the Wildchanged open-world games forever with their Paraglider tool. That would be fun to see inMonster Hunter Wildstoo. Imagine running to a cliff with a Seikret and then leaping off and floating down to the ground with some sort of glider.
4Add Difficulty Levels
Go Offline At Your Own Pace
One thing that Capcom has yet to include in the Monster Hunter games is difficulty levels. It’s a common setting to include in a game which has existed since the days of the NES. The idea that everyone plays together on the same challenge level makes sense though. However, there are ways Capcom could fix the brutality of the game with leniency at launch like allowing players to go offline and play with difficulty levels. This would fix the balance issue and then going online would have everyone play on the same difficulty setting.
If that is too hard to implement into the game at launch, then there is another way to be less harsh. Capcom could keep the time limit with the Hunts, but they could eliminate or adjust the fail states. If the party dies three times, usually, it will be game over for everyone. Capcom could have time deplete upon death instead of just having a set number of deaths mean game over. All of these ideas could help bring in more players as lower difficulties and “casual modes” aren’t a death knell for a series. The casual mode included inFire Emblem Awakeningis proof of that as that seriesexploded after it was released.
3Invite NPCs To Hunt
Another Way To Reduce The Challenge
Playing the series with a group of friends or strangers is the way to go through co-op. However, not everyone likes going online or has a strong enough connection even in this day and age. Going into a Huntwith a Palicois better than nothing but Palicoes, as cute as they are, can’t do a lot of damage.
Capcom could include a way to add AI-based party members to the team like in another RPG of theirs,Dragon’s Dogma 2. Players could recruit NPCs at camp or customize another character to accompany them, again, like the Pawns inDragon’s Dogma 2. It would also be funny to add more Palicoes to a party, sort of like commanding a Pikmin-like army. How easy either of these ideas would be to include is iffy though if Capcom hasn’t already considered it.
2Add Health Bars
How Long Is This Going To Take?
Some creatures in the series can go down quickly while others seemingly have an infinite amount of life. Unfortunately, save for the spinoff seriesMonster Hunter Stories, Capcom hasn’t added a health bar to the main games. It can be frustrating when players have to chase a monster around to four, five, or even six locations and it’s even worse when that monster eventually kills players or the group they are in.
A health bar could help players determine their strategies. For example, if a monster is near death they could focus on attacks over healing. Opposite to that, if a monster still has a lot of life left, players may want to consider using a potion from one that raises defense to another that raises attack power. Health bars are as common as difficulty levels in games and it would be great if Capcom caught up to the times at least with theMonster Hunterseries.
1Make Sailing Missions
Give Skull And Bones A Run For Their Money
This may be a high ask but it could also be a feature already being worked on. The aforementioned opening cutscene with the boat could be turned into a full-on mission or series of missions. Players could hop aboard a boat to sail through dunes and explore or fight monsters with Gatling guns or cannons.
It would be like a sand-based version ofa sailing gamelikeSkull and Bones. This seems like a major gameplay feature though and it would assuredly not be easy to implement now if it hasn’t already been worked on. Maybe there could be a smaller version added as a mini-game wherein players could control Palicoes sailing in RTS-like battles on the sandy seas. Either way, it’s something Capcom should consider for the launch, DLC expansions, or a future game.