For the next four days, players have been tasked with slaying millions upon millions of enemies from all three factions inHelldivers 2. However, these enemies, as nightmarish as they can certainly be, aren’t all equally easy or hard to fell, especially when players may not see more than four or five Factory Striders or Leviathans in any miscellaneous mission. This is undeniably true of theIlluminate’s Leviathans, who are elusive and can flank players from overhead or while sneakily vanishing behind skyscrapers in city missions.

No less true is it that Factory Striders are tanky, overpowered foes that are rarely seen in packs other than for the purposes of a convoy. Lone Striders are surely a reliable nuisance on any Automaton mission, but are ironically not that frequently seen in prominent city mission biomes. The current Major Order does bots a bit of a disservice, also, since players only have Factory Striders as an incentive to dive onto Automaton planets. Fortunately,Helldivers 2is accommodating for that and is hoping that a surge in their numbers will help even the odds.

Helldivers 2 Tag Page Cover Art

Helldivers 2’s Factory Strider Surge is a Godsend for the MO’s Bot Chapter

Because players only haveHelldivers 2’s Factory Stridersto kill on the Automatons’ side, one could be deceived into believing that the bots would be the ones whose Major Order task is completed first. Rather, the fact that only 1,539,695 (24.6%) have been killed at the time of this writing would suggest that they’re either a particularly fearsome and indomitable foe, or that players have been prioritizing Terminids and the Illuminate thus far.

Either way, it wouldn’t be surprising if that number skyrockets due to the Factory Strider Surge. Only three days remain in thisHelldivers 2Major Order, though, and it’ll be intriguing to witness whether the surge makes a big enough difference to tip the scales in bots’ favor.

Helldivers 2 Press Image 1

Helldivers 2’s Factory Strider Surge dispatch reads:

“Significantly higher Factory Strider numbers have been observed on CLAORELL.”

Interestingly, a dispatch for an Impaler surge has recently been instated, as well, giving Bugdivers their own heightened chance to win their chapter of the MO.

Helldivers 2 Press Image 2

On the contrary, Factory Striders are easily one of the hardest bot enemies—one of thehardest enemies inHelldivers 2overall, even—and that was when players only needed to worry about going toe-to-toe with a few. Now, with a Factory Strider Surge in effect, the chances for players to complete the Factory Strider quota have risen exponentially. But so, too, have the chances of whole squads being slaughtered.

Factory Striders aren’t even the root of the problem. Instead, it’s the massive and menacing bot swarm that usually accompanies them, not to mention mobs of Gunships that follow players around incessantly and the mortars or turrets that can snipe players from absurd distances.

Helldivers 2 Press Image 3

Ironically, this could make killing 6,250,000 Factory Striders as hard or harder than it would’ve been without the surge’s effect increasing their numbers. In the meantime, it may be advised for players to bring as many ofHelldivers 2’s Orbital nukesas they can carry and dive exclusively onto planets boasting Factory Strider convoys to intercept so that they can hopefully take out as many as possible before they’re taken out themselves.

Helldivers 2 Press Image 4

Helldivers 2 Press Image 5

Helldivers 2 Press Image 6