Like the Illuminate or Terminid threats, it’s exhilarating seeing Automaton forces flood enormous city streets. In particular, bots have established fortified dens full of fabricators and, on these biomes, feature the following new city mission types:

A beautiful aspect ofHelldivers 2is how almost any loadout of stratagems or equipment can be a valuable arsenal. On city missions, with operations presently taking place on Claorell’s Majosyri, Quasar, and Zenith, as well as Gaellivare’s Malmberget, it’s been fascinating to witness what arsenals players adorn themselves with. But, considering the defensive strongholds and mass hordes of bots players dive down to fell, one stratagem loadout may prove highly advantageous in holding liberty’s cities.

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Helldivers 2’s Bot City Missions Demand Orbital Salvation

An ideal stratagem loadout for efficiently wiping objectives, specifically on Mega City maps against Automatons, is as follows:

Now, naysayers might see this loadout and think to themselves: “How could almost all nukes be the play when there are so many jammers?” It’s true—Helldivers 2’s Mega City bot invasionsare saturated with stratagem jammers, and it’s impossible to call down a swarm of nukes when they’re active in the vicinity. However, because no stratagems at all can be called down in such circumstances, no other stratagem is going to be as immediately useful to them, either.

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Players could take the scenic route and determine where the jammer’s circumference extends to to call down a supply stratagem beyond its range, for instance, but they must still contend with everything that awaits them at that jammer’s compound, carving through enemies like Samwise Gamgee against orcs when ascending Cirith Ungol, to reach the deactivation terminal. Instead, players’ equipment loadout, composed of a primary weapon, secondary weapon, and throwable, is what’ll ideally help them clear a stratagem jammer base, either solo or with others.

Plus, players can destroy a stratagem jammer with a nuke after the tower has been deactivated, saving them the precious time of having to call down a Hellbomb and trigger it without being slain in the excruciatingly long process.

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It would also seem ill-advised to bringHelldivers 2’s Orbital Laseras it will have a godawful go of finding a suitable position to begin firing amid a sea of skyscrapers blocking optimal lines of sight, which is the most grating element of Mega City maps. Still, an Orbital Laser is second to none in terms of guaranteeing a wider devastation real estate if players can get one to fire on an open base to swiftly purge fabricators and detector towers, behaving as a sort of insurance if an Orbital 380MM HE Barrage unfortunately fails to strike anything important or clear side objectives in its scope.

In any case, players would be mistaken bringing a scalpel into Mega City bot missions when what’s truly called for is a hammer, and the Orbital 380MM HE Barrage, Orbital Laser, and Eagle 500KG Bomb are perfect choices for players to throw within almost any red circle on the map for maximum results. This is easier said than done lately, though, as city mission biomes are currently littered withHelldivers 2’s Incineration Corps botsand stratagem jammers.

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