Summary

Final Fantasy 7 Rebirth’s approach to its open-world, much like the rest of its game design philosophy, is abundant. There is much to do and see throughoutRebirth’s regions, and as players engage with the many facets of its terrain, the world ofFF7 Rebirthopens up even further contextually. The freedom for players to pick up these details, rewarding their thoroughness through historical synopses, fiend traits, and more, shows a clear connection betweenRebirth’s gameplayand narrative prowess, lending credence to its multi-faceted setting.

The regions ofFinal Fantasy 7 Rebirthare a visual treat, ranging from the verdancy of the grasslands to the desolation of Corel, though their nuances lie beyond physical appearance alone. Much ofRebirth’s storytelling relies on its use of environments, both implicitly and explicitly, as it emphasizes the planet’s strength and its suffering at the hands of Shinra. Fiends roam near grazing rabbits and deer, mako lifesprings, both farrow and replete, sit tucked away in the crevices of Cosmo Canyon. There is a beauty to howRebirthdetails its settings, with its region intel striking an effective balance between showing and telling to give greater context to its world.

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How Final Fantasy 7 Rebirth Gives Greater Context to Fiends, Summons, and More

Chadley’s Historical Accounts

As Cloud and company compile information from mako fonts, divine sanctuaries, and more, the regionaldata extracted by Chadleygrows. Accruing this data gives players the opportunity to hear about the locations they traverse, giving more context toFF7’s world, summons, and fiends.Rebirth’s world intel, for example, provides historical accounts of its regions, like the humble beginnings of Junon before Shinra’s occupation and the company’s ever-present specter over Gongaga’s dense jungle lands. These synopses are both beautifully written and encapsulate the ways in which Shinra’s grasp has mired the planet, driving homeRebirth’s environmentalist themes.

Divine and Fiend Intel

The classic use ofFinal Fantasysummons is also given weight through Chadley’s musings, as he tells Cloud about the legends of the divines and their relation to the world. These details are great points of world-building that hone in on the summons as revered entities, showing that they exist as creatures whose folklore has been passed down over the ages. Hearing of Phoenix’s flames being rekindled by the warmth of a fisherman’s fire, for example, is a perfect compliment to its home inthe Junon region, where the seafood of its coast is its people’s primary source of sustenance. This use of backstory can be seen with fiend intel as well, demonstrating the effectiveness ofRebirth’s narrative design.

MAI, Chadley’s counterpart, builds further from what’s provided bythe Assess materiathrough her analysis of fiends as Cloud and company take to the field. MAI’s reflections range from the physical characteristics of fiends to their adverse relationship with humans and mako, showing how the monsters have adapted to their terrain and their own pecking order as predators and prey. The thoughtfulness of fiends' combat skills and design are given greater weight and connection to the world through MAI’s analyses; the basilisk, for example, is described as being studied by Shinra in attempts to replicate its camouflaging capabilities, furtheringRebirth’s emphasis on the company’s exploitation.

Final Fantasy 7 rebirth producer multiplatform releases

The way that these regional intel points are structured demonstratesRebirth’s emphasis on interactivity; through its myriad mini-games and side quests, even more narrative details open to build upon the game’s cast, both through lesser NPCs and more prevalent supporting characters.Cosmo Canyon’s protorelic missions, for example, give endearing flashbacks to the OG Avalanche team that hit even harder when placed within the spiritual context of the region. It is through these considerations thatRebirth’s regions feel expressive beyond the party’s plights, which in turn makes its world more lived in.

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