The length of a game is by no means an accurate measure of its quality. But, it’s true that a game’s length can be illuminating regarding its pacing, especially when several installments in a franchise are compared to one another to assess what a shorter or longer length would withdraw or contribute to it. This is particularly pertinent toBloober’sSilent Hill 2remake, for example. Having more than doubled the length of Team Silent’s original game, theSilent Hill 2remake was obligated to earn and defend its 15–20 hour playtime when the originalSilent Hill 2is concise and poignant at a crisp 5–8 hours casually.
NeoBards’Silent Hill fis launching on June 20, 2025, and while its gameplay seems remarkably similar to that of previousSilent Hillgames, much less a ton of modern horror games that share the same sensibilities when it comes to psychological/survival horror elements, it’s anything but familiar in terms of its setting and lore.Silent Hill frecently had media outlet previews shared that dive a little bit further into it, detailing the opening of the game and a boss fight against a Shrine Maiden. And,according to IGN’s preview,Silent Hill fwill also be quite unprecedented with its officially estimated length of 12–13 hours.
Silent Hill f is Longer Than Most Silent Hill Games, But Not by Too Much
The aforementioned preview demo, which multiple outlets received, was allotted an alarming five-hour span. That’s a decently sized chunk out of any game, perhaps excluding a 100-hour RPG, and that’d wedge them in the third act or nearly hit credits in the case of severalSilent Hillgames.
BesidesBook of Memories, one of the series’ few anomalies, thelongestSilent HillgamesareSilent Hill 4: The Room,Homecoming, andDownpour, and a lot of that playtime is determined by the amount of side content players optionally elect to pursue.
Indeed,Silent Hillgames before Bloober’sSilent Hill 2remake are not long by any stretch of the imagination, and thereforeSilent Hill f’s 12–13-hour playtime is a bit of a leap. This tidbit reportedly comes fromSilent Hill’s Motoi Okamoto himself, lending credence to the claim, and, if anything,Silent Hill fmay even turn out to be shorter than its developers expect if players are adept.
This length could be a boon, though.Silent Hillgames being short theoretically means that they don’t overstay their welcome and can pack emotion or dread into a tighter experience, whilefbeing four or five hours longer than the averageSilent Hillgame suggests that it is elaborating on combat, puzzles, and exploration just enough to expand that classic experience as it explores what’s sure to be a deeply harrowing narrative viaSilent Hill fprotagonist Shimizu Hinako.
Silent Hill f is Shorter Than Silent Hill 2’s Remake, But Not by Too Much
However,Silent Hill f’s 12–13 hours still has it landing at least a couple of hours short of Bloober’sSilent Hill 2remake, and that doesn’t even account for the immense time sink players are in for if they task themselves with achievingeverySilent Hill 2remake ending. An argument can be made that theSilent Hill 2remake runs a little too long, despite it boasting fantastic puzzles, meaningful narrative additions, and a greater emphasis on exploration, diminishing its replayability due to its linearity.
IfSilent Hill fis equally linear yet a handful of hours shorter, it might strike a sweet spot with balanced pacing and still tell a fascinatingSilent Hillstory somehow rooted inJapanese mythologywith a dozen hours’ worth of legroom. Until it is consumed in its entirety, multiple endings and all, it won’t be clear ifSilent Hill fhas earned its length, too.