Red Dead Redemption 2had at least one interesting, yet easily missable interaction, andRed Dead Redemption 3can keep players from missing out in the future. Of course, it would be hard for a player to experience everything thatRed Dead Redemption 2has to offer in one playthrough. Even with that in mind, some encounters may have been more hidden than necessary. So much care was put into creatingRed Dead Redemption’s world that missing out on anything is disappointing. Ahead ofRed Dead Redemption 3, the developers can give players more of a chance to see everything.
Thehuge world ofRed Dead Redemptionand its sequel is one of Rockstar’s biggest achievements in terms of design, particularly inRed Dead Redemption 2. The game takes players across a wide stretch of the Wild West, with a few notable cities surrounded by swathes of wilderness. Despite the long distances between it and civilization,Red Dead Redemption’s wilderness is anything but remote. Between encounters on the roads and several notable landmarks, there is plenty to keep players' interest en route from one place to another.Red Dead Redemption 2thrived with its immersive world, and the sequel should follow suit.
There was one particularly interestingencounter inRed Dead Redemption 2that was rather out of the way. In one mission, Arthur is tasked with ambushing a moonshine cart. However, rather than leaping at the chance to attack the cart, players can let it continue on and follow it until it reaches a bandit camp. Once there, players will come across a pretty casual scene, with the bandits hitching their horses and heading into camp. A vast majority of players attacked the moonshine cart well before it reached the camp and, as a result, they never saw this little scene at the camp.
While this little encounter is a good example ofhow immersiveRed Dead Redemption 2is, it’s disappointing that it’s so easy to miss. Even an incredibly intricate and interesting event ultimately means little if players don’t end up seeing it. It is a natural risk for a game as big as aRed Dead Redemptiontitle to have some details that not everyone will see. In this instance, the fact that the player seemingly has to ignore their mission to see it makes the encounter hard to experience. That could warrant a different approach inRed Dead Redemption 3.
Rockstar could verify that players don’t miss out on unique elements ofRed Dead Redemption 3’s missions. One way to do so would be to include side objectives or achievements related to them. InRed Dead Redemption 2, the missions had additional objectives that players could complete, usually involving specific feats or finishing under a certain time. By including objectives that hint at additional interactions or solutions, players could have a better chance to catch on to missions that hold more than initially meets the eye. That would do a lot to make players aware of some of the game’s out-of-the-way encounters.
Red Dead Redemption 3would do well to keep featuring a lot of interesting interactions. At the same time,Red Dead Redemption 3can improveon its predecessor by making some of these incidents a little less hidden.Red Dead Redemption 2already gave players a wide and interesting world to explore. One of the tasks that the sequel should seek to fulfill is helping players see more of what it has to offer.