As far as RPGs go,Kingdom Come: Deliverance 2stands out as one of the best, most immersive, and most rewarding ever made. Though its approach to historical accuracy and realism doesn’t quite sit well with some players, it’s still an impressive feat for a game to achieve such levels of immersion, and that is evidenced not just in its graphics, but even down to its crafting systems. In fact, one ofKingdom Come: Deliverance 2’s best crafting mechanicsis its blacksmithing system, simply due to how it gets players up close and personal with an activity that generally boils down to materials and numbers in other RPGs.

Now,Kingdom Come: Deliverance 2’s upcoming Legacy of the Forge DLC could do wonders for what is already an innovative approach to crafting. As it tasks players with rebuilding a Kuttenberg forge, the DLC will presumably make the base game’s blacksmithing system even better, potentially setting it up to inspire the RPG space beyond its borders.

Kingdom Come Deliverance 2 - Mark of the Brotherhood

Kingdom Come: Deliverance 2’s Legacy of the Forge DLC Could Make Its Blacksmithing the RPG Standard

Legacy of the Forge Is Set to Improve Kingdom Come: Deliverance 2’s Blacksmithing

WithKingdom Come: Deliverance 2’s Legacy of the Forge DLCcentering around players rebuilding a once-renowned forge from the ground up, it will clearly revolve around the game’s innovative blacksmithing system. If the title of the DLC wasn’t enough of an indicator already, Warhorse Studios has actually confirmed that Legacy of the Forge will improveKingdom Come: Deliverance 2’s blacksmithing system, though the details of that remain unclear at the moment. More of those details are expected to be revealed at Gamescom this year, but for now, it’s possible to speculate on how the system could improve based on where it is currently.

As innovative, realistic, and meditative as it is,Kingdom Come: Deliverance 2’s blacksmithing systemcan feel quite repetitive at times in its current state. Regardless of how accurate that might be in real-world blacksmithing, it doesn’t necessarily work as a gameplay system. It’s fun and immersive for the first few hours, but it doesn’t take long for blacksmithing inKingdom Come: Deliverance 2to be more of a slog to get through than an enjoyable experience. No matter what players are crafting, the process is essentially the same, and it’s slow, time-consuming, and sometimes uninteresting.

If the title of the DLC wasn’t enough of an indicator already, Warhorse Studios has actually confirmed that Legacy of the Forge will improveKingdom Come: Deliverance 2’s blacksmithing system…

As such, Legacy of the Forge could take the game’s blacksmithing to the next level by adding more variety and depth overall and making it one of, if not, thebest crafting systems in RPGhistory. At the moment, all weapons in a category are identical when smithing, only changing their appearance once players are finished. Some of the animations also look a bit off, like when players are heating up steel. Finally, it simply doesn’t take much thought for someone to create something of good quality. All of this could be improved in Legacy of the Forge, however, and it seems Warhorse is aiming to do just that.

Upcoming RPGs Like The Witcher 4 and The Elder Scrolls 6 Could Take Notes

Should Legacy of the Forge truly makeKingdom Come: Deliverance 2’s blacksmithing system even better, it might even be enough to inspire future RPGs to feature similar systems. UpcomingRPGs likeThe Witcher 4andThe Elder Scrolls 6, which come from franchises that have featured crafting systems tied merely to materials and numbers in the past, could implement more immersive ways for players to create unique items, all based on whatKingdom Come: Deliverance 2did with Legacy of the Forge.

It could be thatKingdom Come: Deliverance 2has already inspiredfuture RPGswith its approach to blacksmithing, and it could also be that those RPGs have built upon that foundation and improved it in some way. Nevertheless, should Legacy of the Forge follow through on its apparent promise to turn a good system into a great one, there’s little reason why it shouldn’t be considered the RPG crafting standard from here on out.