Summary
Monster Hunter Wildsplayers noted that weapons seemed to look and feel different during their beta experience with the game. WithMonster Hunter Wildsslated to release in early 2025, fans are a little worried that such a huge change could affect gameplay. While hunting monsters and crafting weapons and armor are the two main goals in theMonster Hunterfranchise, part of what makes the task highly enjoyable is the selection of weapons and how unique each one plays.
At the moment,Monster Hunter Wilds' weapon choicesare the same as they were forMonster Hunter RiseandMonster Hunter World.In this regard, many players had expected that the developers would improve the handling of weapons, or at the least, maintain the way they worked. However, some early beta testers were surprised when they noticed a huge change to how weapons performed inMonster Hunter Wilds.
Twitter User Blue Stigma shared a short explanation of why theMonster Hunter Wildscombat felt off. Blue Stigma explained the concept of what is called a hitstop, which is a brief moment in which the attack animation pauses to create an effect that makes it look and feel stronger when it hits a monster. They further expounded this idea by explaining that more stop frames mean that an attack is emphasized. Fans who’ve played theMonster Hunter Wildsbetanoticed many things, including the reduction of the aforementioned animation frames.
How Does Hitstop Affect Weapon Feel in Monster Hunter Wilds?
Blue Stigma even shared a comparison video that spannedMonster Hunter Generations Ultimate, Monster Hunter World, Monster Hunter Rise, and the new game. The demo involved the Switch Axe, which had one powerful end attack. The older games seemed to have exponentially increased the frames of the stop animation, making the final hit look devastating. However,Monster Hunter Wilds' Switch Axehas completely removed the hitstop altogether. The result is that all attacks look and feel similar, with no highlighted pause that add emphasis.
Fans are calling for Capcom to address this issue, although no official statement has been made. With a definitiverelease date already set forMonster Hunter Wilds, it would be a huge task to change something as big as combat animations and mechanics. Adding missing frames could totally mess up how weapons work. Still, since older games use many of the same animations, it could theoretically be possible if Capcom worked on it via a future patch.
Monster Hunter Wilds
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The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.Fulfill your duty as a Hunter by tracking and defeating powerful monsters and forging strong new weapons and armor from the materials you harvest from your hunt as you uncover the connection between the people of the Forbidden Lands and the locales they inhabit.The ultimate hunting experience awaits you in Monster Hunter Wilds.