Summary

Over the course of a few decades and roughly 30 games, including spin-off titles and remakes,Resident Evilboasts some formidable bosses. They range from incredibly easy to wildly difficult, and each requires different tactics to overcome. While allResident Evilbosses are unique, not all of them are enjoyable to beat or even memorable in the grand scheme of the franchise.

Not everyResident Evilboss can be Nemesis or Albert Wesker. Unfortunately, some are throwaways or expendable micro-bosses in the build-up to someone — or something — more worthy of a final showdown. Other boss fights are so tedious that players try and block them from memory altogether. More often than not, if the boss fight isn’t enjoyable, it isn’t memorable.Here are the most forgettable bosses inResident Evil.

In Ada Wong’s campaign inRE6, she faces off against her doppelgänger, Carla Radames, who was forced to turn herself into a clone of Ada under the orders of Derek C. Simmons. During the climax of Chapter 4, Ada battles Carla’s mutated form inside the ship’s hull, where Ada must rip apart Carla’s gigantic face to trigger a chain reaction from the nitrogen tanks behind her.

It’s an easy boss to waste ammo on, especially without knowing that destroying Carla’s eyes isn’t the only thing Ada needs to do. Otherwise,it’s a boss that’s over way too fastwith an enemy who, sadly, isn’t relevant enough to leave a lasting impression.

Chapters 2-3 ofRE5see Chris and Sheva take on the Ndesu, which resembles a giant ogre, using the gatling guns attached to the back of a truck. The objective is toinflict enough damage on the Ndesuthat it exposes its internal plagas, which is its weak spot. There are also a few Majini backing up the Ndesu, which will fire crossbows at Chris and Sheva.

Turret sequences inResident Eviltend to be repetitive, but the Ndesu boss is an absolute chore. Many players would sooner forget it than relive it. The Ndesu also isn’t a very memorable creature compared to other stand-out monster designs inResident Evil.

Both the Tyrant and G are real pains in the butt inRE2, but for the most part, their boss fights are exhilarating. However, after completing a second run ofRE 2as either Leon or Claire, the player unlocks the final-final boss of G (Stage 4) as Birkin comes back with a vengeance to latch on to the getaway train. This also sets in motion the events to witness the true ending, but only after Leon takes out Birkin for good.

It’s a nice add-on for replay value, but the boss isn’t as entertaining as Leon’s tussle with Super Tyrant or Claire’s encounter with G (Stage 4) on the train elevator. Maybe if it were an integral part of the game, it would be more important, but as an optional boss for first-time players, it doesn’t hold much value.

One ofRE Zero’s most aggravating bosses, dubbed the “Church Bat,” relies on agility to evade incoming attacks while also sending a swarm of smaller bats to deal damage over time. The Bat’s mobility means that shots need to be aimed and fired immediately if there’s any hope of landing them. There are mixed opinions on this boss.Some find it unnecessarily hard, whereas others have found ways to “cheese” the boss by standing still at the spawn point and firing in quick succession.

As the lead-up to the Queen Leech, the Bat doesn’t do a good job of setting the stage. It’s more of a nuisance than a nice introduction to one of the game’s better bosses, and it’s definitely not a core moment of the game.

While Nosferatu takes the cake as the most insufferable ofCODE: Veronica’s bosses, there’s no denying that the infamous “plane Tyrant” is not only extremely annoying, but also a hassle that doesn’t leave a good taste in the mouths of those who play through it. By this point, most of the ammo has been depleted, and it’s easy to forget to save the Explosive Bows and Grenade Rounds. Fighting the Tyrant becomes infuriating.

In addition to the obvious flaws, the Tyrant fight doesn’t have much of an impact. InCODE: Veronica, the Tyrant isn’t the first enemy that comes to mind over Nosferatu, especially since the mechanics of the Nosferatu fight are more enjoyable and engaging.

It’s true that the final boss is undeniably the best part ofResident Evil: Revelations, which is an otherwise flawed entry in the series. It isn’t forgettable because it’s bad. Quite the opposite, actually. The fight against Jack Norman is, without a doubt, one of the hardest bosses across allResident Evilgames. It’s a tough one to finish, which makes it all the more rewarding.

However, there is an argument to be made regarding how difficult the Norman fight can get, especially when the difficulty is turned all the way up. There aren’t any cheap tricks to cheat the system with this one. It’s definitely one that players are reluctant to experience more than once.

RE3’s final confrontation with Nemesis has some of the best imagery in the entire game, even if it’s wildly unbelievable for Jill Valentine to lift a rail gun that’s clearly 10 times her weight. It’s one of those silly moments that makesResident Evilfun. In Inferno mode, this boss is downright rage-inducing. Otherwise, the requirements to defeat Nemesis are fairly simple, which is a far cry from some of Jill’s earlier meetings with him, whereshe has to pull tricks from up her sleeveto gain the upper hand.

It was underwhelming after how intense some of the other confrontations were — namely the flamethrower on the roof and the clocktower plaza. Jill drops some great one-liners, but it isn’t enough to make the moment stand out.

RE7had a lot going for it. The Baker family was a constant looming threat, and the side plot with Zoe turned out to be fascinating. Even the segments with Mia were the highlights of a game that served as the pinnacle of modern survival horror. Almost everything was perfect, and there’s nothing more devastating than seeing an AAA title reduced to a rushed and poorly executed ending.

RE7spent so long building toward the inevitable moment where Ethan met Eveline in her true form, only for the boss fight to fall flat on its face. That ruined an atmosphere that otherwise had the makings of a masterpiece.Compared to Jack and Marguerite Baker, the Eveline boss fight just wasn’t that good, and there isn’t much more to say.

RE5’s supporting cast, including Ricardo Irving, Excella Gionne, and to some extent, even Jill Valentine, all served as stand-ins for the real threat: Albert Wesker. BothRicardo and Excella were grossly underusedand forgettable characters, and so were their boss fighys. Both of them were placeholders for Wesker, who wouldn’t truly enter the fray until the final few chapters.

For Irving, turrets are an immediate turn-off, but Excella’s fight had a lot of squandered potential. In comparison to Wesker, however, she couldn’t make herself out to be intimidating or leave a mark that wouldn’t soon be forgotten the moment that Chris and Sheva burst into the aircraft hangar to confront Wesker.

There were a lot of underwhelming boss fights inRevelations 2, particularly Barry’s fight against Alex. But even Alex Wesker couldn’t be more disappointing than the Vulcanbubbler. This enemy, encountered by Claire and Moira, launches firebombs at its target, and that’s about as annoying as it sounds.

It gets old fast, especially since Claire needs to focus fire on the Vulcanbubbler while also paying attention to the other enemies lumbering about. It isn’t a fight that anyone would care to repeat or get much enjoyment out of. Rather, it’s a stepping stone to better portions of the story.