Summary

Minecraft Java Editionhas released a new snapshot that adds bundles, giving players a new way to store their items.Minecraftis constantly expanding with the support of updates and snapshots from Mojang. Snapshots are ways forMinecraftplayers to test and offer input on features that aren’t yet officially in the game.

This year’s snapshots tested various features, such as new music disks, songs, and newpaintings forMinecraftplayers. Two other features tested this year, which eventually made it into the Tricky Trials update, were the Mace, one of the new weapons in Mojang’s sandbox, and the Wind Charge, an item ideal for parkour and creating new combat possibilities. For the more adventurous players, the Bogged, a new skeleton variant, was also one of the features released this year via aMinecraftsnapshot before being officially available in the game.Minecrafthas now released a new snapshot, and players can try out a previously unused feature.

Minecraft Tag Page Cover Art

Minecraft Java Editionhas brought back the bundle as one of the features in snapshot 24w33a. With the bundle,Minecraftplayers can stack different blocks or items in the same inventory slot, which is not normally possible. Mojang first tested the bundle in 2020 but never made it into the game, and it became one of thescrappedMinecraftfeatures. In this new iteration, Mojang has made some changes, including reducing the crafting cost to make the bundle more accessible. To test the new feature,Minecraftplayers must create a new world with the bundle experiment activated.

Another highlight of snapshot 24w33a is the inclusion of several changes related to theuse of Redstone inMinecraft, such as improving the performance of the Redstone wire. Minecarts have also received changes which, according to Mojang, aim to make them a viable option for vehicle travel compared to other more popular ones for most players. With this, Minecarts in snapshot 24w33a are now faster and jump better, improving the experience forMinecraftplayers. Another addition to the snapshot is the FPS limiter in certain situations, such as when theMinecraftplayer is AFK.

Minecraft In Game Screenshot 6

As well as adding new features for testing,Minecraftsnapshot 24w33a includes a fix for more than 30 bugs, such as the incorrect display of Elytra’s perspective. To test the snapshot,Minecraft Java Editionplayers should open the game’s launcher and activate the snapshots option in the “Installations” tab. It’s worth noting that the snapshots are test versions, so players should run them in a different folder from theirmainMinecraftworlds.

Instruments

Goat Horn instruments are now defined in a data pack registry folder called instruments. Like other registries, changing this content in data packs is considered experimental and requires a full world re-load to take effect.

Painting variant

Minecraft In Game Screenshot 2

Recipes

The format used for recipe ingredients has been simplified and aligned with other fields that accept item lists (like item predicates):

Input Format

For both render target and texture inputs, the following fields may be specified:

For inputs from a render target, the following fields may be specified:

For inputs from a static texture, the following fields may be specified:

Minecraft In Game Screenshot 4

Fixed bugs in 1.21.2

MC-379 - spawn-animals and spawn-npcs=false removes all villagers and prevents summoning new mobs

MC-1673 - Several mobs can pop off paintings, item frames and leads and destroy minecarts, armor stands and anything in item form even when mobGriefing is turned off

MC-3266 - Your experience level overflows once it exceeds the integer limit

Minecraft In Game Screenshot 1

MC-3697 - TNT submerged in water can destroy item frames, paintings, armor stands, and other similar entities

MC-4665 - Anvil consuming 2 unbroken items of the same kind when renaming them

Minecraft In Game Screenshot 5

MC-14800 - When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements

MC-49628 - When in spectator mode the head overlay shows even if it is set not to show in the skin customisation options

Minecraft In Game Screenshot 3

MC-53602 - Projectiles don’t collide with the world border

MC-55863 - It rains over unloaded chunks, ignoring the biome

MC-59471 - String can be duplicated using tripwire hooks

MC-72494 - In Statistics screen ’m' is the same unit for both minutes and meters

MC-75494 - Lead item drop is not affected by doEntityDrops gamerule

MC-86252 - Shields can continue to block after entity changes dimensions due to client and server desync

MC-89883 - Squid and glow squid collision error and rubberbanding

MC-92875 - Collisionless blocks ignore entities with high velocity

MC-101376 - Elytra appearance doesn’t update in 1st person mode; only in 3rd person

MC-112257 - Some NBT tags require the correct suffix

MC-120417 - Incorrect dragon egg block model

MC-121013 - “Followrange” Attribute only targets mobs on (roughly) the same y level.

MC-125642 - Bone meal is consumed when used on fern, grass and seagrass even if it cannot grow

MC-127995 - You can use bone meal on sea pickles in situations where no sea pickles will grow

MC-129826 - [“shade”: false] is missing from potted cross models, resulting in most potted plants appearing darker than they should

MC-130097 - Tropical fish fin UV mapping wrong

MC-132804 - Low follow range attribute also affects mobs' idle wandering range

MC-133862 - Optimize world screen backup button has inaccurate text

MC-135971 - Can’t use CTRL+Q in crafting table

MC-137053 - You cannot set the “CanBreakDoors” NBT tag of drowned to “1b”

MC-144761 - Animated texture interpolation ignores alpha channel during transition from/to transparent pixels

MC-145656 - Attribute “follow_range” is not working for hostile mobs before they find the target

MC-151828 - Woodland mansion structure ‘1x1_b3’ has dark oak leaf block with persistent tag set to ‘false’

MC-156579 - Creative players can fly through portals when going quickly enough using elytra or Riptide trident

MC-161913 - Misalignment on edges/corners of clouds

MC-162713 - Clouds are generated with offset to east and south

MC-165182 - Inventory/GUI textures no longer handle translucent pixels correctly

MC-166880 - Pufferfish spikes model seems to be broken

MC-174732 - Semi-transparent status effect textures do not render correctly in the inventory or beacon UI

MC-179629 - Faces in between cloud “blocks” can still render from outside of the cloud

MC-180272 - en_us.json contains unused strings

MC-182478 - Mob armor generates starting with boots rather than helmet

MC-182877 - Piglins use one hand to hold a loaded crossbow

MC-183518 - High CPU usage on hypervisor host possibly due to excessive syscall usage by Minecraft Server

MC-183636 - follow_range attribute not working for piglins

MC-187920 - Bees sometimes give up when returning home

MC-188217 - Bees circle above flower that is covered by all sides

MC-190163 - Zoglin spawn eggs don’t occasionally spawn baby zoglins on their own accord

MC-190484 - Sneaking players' name tags are partly invisible depending on what angle you’re facing

MC-195754 - Illagers in raids continuously try and fail to pick up ominous banners if they can’t reach them

MC-196556 - When projectiles (such as arrows and tridents) move too fast, they can’t be teleported by portals and end gateways

MC-203748 - Filled lava cauldrons are able to be put under water

MC-209947 - minecraft:block/scaffolding_unstable has incorrect cullfaces

MC-215332 - Glow squids lack a baby variant

MC-215752 - Z-fighting with paintings and item frames in solid blocks

MC-224035 - Small Dripleaf’s model is inconsistent

MC-224454 - Entities don’t recognize azaleas or flowering azaleas as obstacles when pathfinding

MC-225270 - Goats can move armor stands even with mobGriefing turned off

MC-226038 - Scheduled functions are part of weather in profile results

MC-226687 - Sea Level is assumed to be Y = 63 in numerous parts of Minecraft

MC-227139 - Sky fog stutters

MC-234318 - Small dripleaf stems intersect its leaves

MC-239581 - Bees do not become angry at the closest player when hive is exploded

MC-240948 - Filled powder snow cauldrons are able to be put under water

MC-241873 - Ravagers can move armor stands even with mobGriefing turned off

MC-243413 - Some Explorer Maps are missing their icon

MC-244720 - “Erased cached data” button in Optimize World is not labeled in the right order when using Tab

MC-245510 - Piglin Brute’s generic.follow_range attribute functions oddly

MC-247238 - Sky fog is not cylindrical

MC-249067 - Ominous banners lose their rarity color when renamed using anvils

MC-249901 - Frogs don’t play the frog eating sound when given a slime ball

MC-256422 - Some words within some strings use right single quotation marks instead of apostrophes

MC-257309 - Monster spawner tries to spawn wardens and zoglins when the difficulty is Peaceful

MC-259687 - “Distance by Elytra” statistic is approximately doubled

MC-259798 - Block hitboxes cause semi-transparent blocks not to render behind them in lower than “Fabulous” graphics settings

MC-260013 - Baby Llama’s head has incorrect scale method

MC-260858 - The word “ticks” within a “/schedule” command feedback message is always pluralized

MC-260859 - Some words within a tick profiling feedback message are always pluralized

MC-260860 - Some words within some chat delay strings are always pluralized

MC-260913 - The word “blocks” within some “/spreadplayers” command feedback messages is always pluralized

MC-260914 - “/spreadplayers” strings for entities consist of inconsistent noun usage

MC-261691 - Bees get stuck while trying to pathfind to inaccessible flowers

MC-262112 - Wither skull’s bounding box is wrongly positioned in the first tick, and cannot be selected with volume checks in commands

MC-262175 - The “advancements.adventure.trim_with_any_armor_pattern.description” text contains incorrect English grammar

MC-262498 - Underground seagrass feature files exist despite never generating

MC-262652 - Dragon egg’s side texture is mapped strangely as of 1.8 (and the model is also unoptimized)

MC-263838 - doLimitedCrafting gamerule does not work on suspicious stew

MC-263858 - Text Displays are rendered differently compared to name tags

MC-264886 - Geode features ignore the invalid_blocks field

MC-264986 - Item count of fuel slot affects the way smelting recipe book moves ingredients

MC-265554 - Aaron Cherof listed as “Aaron Cherof\u00a0” in credits.json

MC-265693 - Movement does not reset a player’s last action time

MC-265695 - The feedback for setting the idle timeout to 0 minutes does not reflect the actual behavior

MC-265703 - BrushableBlock’s codec misspells ‘completed’ as ‘comleted’

MC-266441 - Multiple trial chamber templates have missing or incorrect blocks

MC-266949 - Monster spawner tries to spawn breezes when the difficulty is Peaceful

MC-267006 - The Distance Flown statistics rapidly increases when you are standing in Ender Dragon’s hitbox

MC-267107 - Spawners unsuccessfully try to summon hostile entities on peaceful difficulty

MC-267401 - All the player skin report’s category descriptions use the chat message ones

MC-267838 - Projectile yaw rotations have incorrect interpolation, causing flickering

MC-268045 - The name of Entity Argument is plural in Query literal node of Experience command

MC-268220 - Zoglins ignore monster spawning requirements when spawning naturally

MC-268241 - The bottom faces of vaults aren’t culled when covered by blocks

MC-268528 - Cave Vines can be pollinated infinitely (instead of limit of 10)

MC-268645 - Scheduling a macro function silently fails

MC-268929 - pack.png does not support translucent pixels

MC-269083 - Effect background texture in inventory renders translucent pixels as opaque

MC-269152 - nine_slice texture scaling will cause ridiculous levels of lag when used on small textures

MC-269352 - The breeze rod uses an incorrect model for holding

MC-269375 - Breeze’s wind charge attack can move or break armor stands when mobGriefing is disabled

MC-269428 - Mace fall damage multiplier does not apply to mobs

MC-269440 - Text fields render translucent pixels as opaque

MC-269441 - Difficulty lock button renders translucent pixels as opaque

MC-269445 - Some empty slot icons render translucent pixels as opaque

MC-269528 - Recipe book tabs are rendered over items held by the mouse cursor

MC-269549 - Items held in cursor are rendered behind recipe book UI elements

MC-269622 - Previous/Next Page buttons render translucent pixels as opaque

MC-269627 - Toasts render translucent pixels as opaque

MC-269656 - Feeding parrots poison while holding mace grants Over-Overkill challenge

MC-269738 - Recipe book cannot quick-move oversized item stacks into applicable recipe slots

MC-269751 - Advancement frames render translucent pixels as opaque

MC-269814 - Can’t feed fish to wolves

MC-269832 - Gamemode switcher sprites render translucent pixels as opaque

MC-269834 - Statistics screen sprites render translucent pixels as opaque

MC-269895 - Breezes missing higher fidelity jump animation from Bedrock

MC-269936 - Transferable list (resource pack, data pack) screen buttons render translucent pixels as opaque

MC-269937 - World list buttons render translucent pixels as opaque

MC-269996 - Custom names of Interaction entities render at wrong location

MC-270051 - Recipe book button renders translucent pixels as opaque

MC-270299 - New data pack component crafting doesn’t work with suspicious stews

MC-270348 - Some slime trial spawners in trial chambers won’t spawn slimes without player intervention

MC-270510 - youJustLostTheGame is not the first item in the mappings

MC-270518 - Scrollers in block UIs render translucent pixels as opaque

MC-270519 - “Error” textures in block/entity GUIs do not support translucent textures

MC-270563 - Furnace, blast furnace and smoker smelting progress and burn time indicators do not support translucent textures

MC-270564 - Brewing stand fuel, bubbles and progress sprites do not support translucent textures

MC-270570 - TPS chart uses OS locale specific number formatting

MC-270571 - /tick command uses OS locale specific number formatting

MC-270640 - Anvil text field does not support translucent textures

MC-270641 - Crafter UI sprites do not support translucent pixels

MC-270678 - Tabs in recipe book and Creative inventory do not support translucent pixels

MC-270680 - Buttons in the beacon GUI do not support translucent pixels

MC-270692 - Textures for empty slots do not support translucent pixels

MC-270696 - Traps are generated behind walls in Trial Chambers

MC-270697 - Stonecutter recipe buttons render translucent pixels as opaque

MC-270698 - Loom recipe buttons render translucent pixels as opaque

MC-270726 - Advancement backgrounds render translucent pixels as opaque

MC-270741 - Realms main menu icons do not render translucent pixels correctly, but accessibility/language icons do

MC-270764 - Recipe book buttons and icons do not render translucent pixels correctly

MC-270765 - Bundle background does not handle translucent pixels correctly

MC-270775 - Ominous vault failed to generate sometimes

MC-271113 - Bees occasionally freezing right before they enter the hives

MC-271191 - Poor saving performance due to large amount of item frames

MC-271628 - Enchantment effect “projectile_spawned” doesn’t trigger for fishing rods and tridents

MC-272327 - Attribute effects not properly postfixed with slot name

MC-272414 - Redundant calculation causes 2x lag during explosions

MC-272506 - Fast switching between servers causes disconnect

MC-272603 - Riding an entity into the end fountain skips the credits

MC-272649 - After a chest with the item component “container_loot” is opened, it will appear on the subsequent pick Block

MC-272670 - Crash while saving entity NBT - Cannot encode empty ItemStack

MC-272766 - When riding a minecart through a portal, the direction the player is facing after they go through the portal is not the same as when they entered

MC-272802 - Ender pearls deal no damage to their owners after switching dimensions and landing

MC-272804 - The mining fatigue animation plays in reverse

MC-272805 - Command blocks made from Pick Block still do not activate when placed near sources of power

MC-272821 - Wind Charges incorrectly negate fall damage

MC-272932 - Auto-save text in the pause menu is rendered at the wrong position

MC-272994 - Allays assigned to a player can be set on fire with sweeping and fire aspect

MC-273076 - Breeze immediately forgets the player once Line of Sight is lost, even through transparent blocks

MC-273239 - Trial Spawners rapidly change block state when switching gamerule “doMobSpawning” from false to true

MC-273263 - Attributes are retained even if destroyed by “damage_item”

MC-273281 - “projectile_spawned” Enchantment Component runs predicates and effects on projectiles before all of their data has been assigned

MC-273288 - Dropping a stack of items while in the creative mode inventory deletes them

MC-273311 - Taking near Float.MAX_VALUE damage from mob attack through commands on hard causes NaN Absorption and Health

MC-273328 - Stars are smaller than supposed to

MC-273361 - Entities teleported to the player from a force loaded chunk are not rendered

MC-273377 - No debug stick in hand, but I can still edit blocks

MC-273400 - Baby zombified piglin chicken jockeys immediately teleport

MC-273427 - Respawn anchor loses charges when returning from the End

MC-273464 - Incorrect partial tick during screen render

MC-273489 - Sneaking players' name tags are barely visible

MC-273578 - Interaction entities position passengers incorrectly

MC-273662 - Trial spawners cannot spawn silverfish at all/have unusually long delays between spawns

MC-273672 - When spectatorsGenerateChunks is set to false, the player cannot stop spectating an entity without running /spectate

MC-273758 - Ominous item spawner’s animation breaks if the level.dat “Time” value is over a certain number

MC-273771 - Passengers can glitch into walls when their mounts are killed

MC-273811 - Ender pearls don’t teleport the player if he hasn’t been in the pearl’s dimension after relog

MC-273822 - The words “forwards” and “backwards” within two movement key bind strings aren’t spelled in American English

MC-273828 - Movement predicate is incorrect for stationary players until either mouse is moved or one second elapses

MC-273848 - Players can spawn underwater again in 1.21

MC-273850 - Shield enchantment glint is too bright to clearly see banner patterns

MC-273914 - Client game options that do not constitute sending a network packet will send one anyway

MC-273960 - The NBT data stored in the world affects copying a Decorated Pot in creative mode

MC-274030 - Item stacks with a count over 99 cause the player to get kicked from their world in creative mode

MC-274244 - minecraft:villager_plantable_seeds tag does not allow farmer Villagers to pick up items

MC-274371 - Depleting a Respawn Anchor doesn’t play any sound

MC-274372 - using_item advancement trigger keeps being activated even after the item stops being used, after teleporting to another dimension

MC-274400 - Dispensers firing a wind charge play the crafter crafting world event, showing incorrect particles beneath the block

MC-274519 - Minecraft resaves all maps with every autosave

MC-274657 - Ominous Banner’s orange name is handled as a custom text color, rather than as a rarity

MC-274708 - Exiting the end portal first time removes player attribute modifiers

MC-274852 - “item_name” component has priority over signed book title

MC-274911 - If the raid begins more than 112 blocks above the ground, all illagers will be summoned and the player wins

MC-274960 - Registries allow duplicate entries INJECTIONINJECTION

Minecraft

WHERE TO PLAY

Minecraft is a game made up of blocks, creatures, and community. you may survive the night or build a work of art – the choice is all yours. But if the thought of exploring a vast new world all on your own feels overwhelming, then fear not!Minecraft has no set goal and can be played however you’d like! This is why it’s sometimes called a “sandbox game” – there are lots of things for you to do, and lots of ways that you can play. If you like being creative, then you can use the blocks to build things from your imagination. If you’re feeling brave, you can explore the world and face daring challenges. Blocks can be broken, crafted, placed to reshape the landscape, or used to build fantastical creations.Creatures can be battled or befriended, depending on how you play. The world of Minecraft allows for epic adventures, quiet meditations, and everything in between. You can even share your creations with other players, or play in community worlds!