ForHelldivers 2players who’ve desired something unorthodox and frankly bewildering in terms of its potential gameplay applications, they’ve no need to look further than the Control Group Warbond and will find it brimming with exciting content. As weeks go by and players unlock everything Control Group boasts, it doesn’t seem as if any of its associated equipment will last long in players’ chosen inventories and loadouts due to how easily it can all tarnish a mission. That said, there is one item that’s caught many Helldivers’ attention,Helldivers 2’s Warp Pack, and its potential has been discerned quite quickly.
The LIFT-182 Warp Pack joins the LIFT-850 Jump Pack and LIFT-860 Hover Pack stratagems inHelldivers 2as backpacks enabling short-lived flight or movement boosts.
Similar to other items unlocked in the Control Group Warbond, the Warp Pack comes with a glaring warning label as it’s highly dangerous to use. The warp pack allows for short-ranged teleportation, literally ‘warping’ through thin air, and anything caught where players rematerialize is vanquished. So, with such tech in mind, it wasn’t long at all before players tested out if the Warp Pack could get them inside bunkers. It can, and thus solo looting has never had a brighter horizon.
Helldivers 2’s Bunkers Have Traditionally Been a Two-Diver Job
Many points of interest lie about waiting for players to loot them inHelldivers 2, usually in the form of storage containers they blast or caches they salute atop to pry open, and any manner of resources, such as Requisition slips, Super Credits, or samples, can be found in an ordinary mission full of miscellaneous objectives.Helldivers 2’s bunkers(basically loot vaults), however, require cooperative play to open since two players are needed to interact with separate access points, one on each side of the bunker door, and only then will it relinquish its loot.
On the one hand, this has been a terrific incentive to have players actively cooperate with their squadmates, whether they’re the ones typing “bunker” in the chat and waiting for someone to help them enter it or responding to a player who’s found a bunker and meeting them wherever they and the bunker are. On the other hand, players have to pray that others are always around and willing to help.
Previously, players had found a way to enter bunkers on their lonesome by backing one ofHelldivers 2’s Exosuit mechsinto it, essentially clipping into the door’s collision, and then exiting the mech, which ejects them out the back and into the bunker’s interior. This wasn’t initially an actual method of entering bunkers solo since the loot within couldn’t be interacted with, confirming that players’ slick tech was unintended, if that wasn’t already obvious due to players literally needing to clip through the door.
Ironically, though, the mech strat recently became valid with lootable items inside when players enter. Regardless, it may be forever shelved now that warping into bunkers is a thing and doesn’t have players oddly glitching in and out without a logical explanation.
Helldivers 2’s Warp Pack is a Fantastic Solo Queue Tool
Because players can use it to loot bunkers alone, the Warp Pack will be phenomenally useful for anyone who enjoys wandering on their own and in pursuit ofHelldivers 2’s progression resources. These players are always admirable because resources are communal, too, meaning anything that anyone obtains is secured for the team, and yet some players might have a desire to specifically seek out one resource over another and go looking for it adamantly. This may lead them to bunkers, and only being able to access them if another Helldiver came to their aid could be a chore, especially if nobody was on comms.
Now, besides whatever other fascinating movement and warp tech players are sure to soon discover, bunkers being inaccessible will be a thing of the past for anysolo Helldiverwho’s smart enough to equip themselves with a Warp Pack. Funny enough, the problem is actually finding a bunker when players want one.