Summary

Platform games have been around since…well, sometime after the beginning of time.Donkey KongandPitfallturned up way after the likes ofPong,but they showed that letting a player leap from platform to platform in real time was a hit. The genre rapidly grew from there, with the NES providing classics likeSuper Mario BrosandMega Man, andSonic the Hedgehoginspiring hosts of other animal-based mascot platformers.

Then 3D graphics came along and literally introduced a new dimension to gaming. Players could now move in all directions, withSuper Mario 64andCrash Bandicootshowing how it could be done to great effect. These games didn’t put an end to the old sidescrollers, assome 3D platformers have mixed their multi-directional moves with classic 2D gameplay.

Games With 2D & 3D Platforming- Neko Ghost Jump

8Neko Ghost, Jump!

Early Access To Feline Fun

If indie PC games are anything to go by, people love puzzle platform games. Then, judging by decades of internet pages, they also love cats. By that logic, puttinga feline figure in a gamecan help it catch on quickly, especially if it has inventive mechanics to go with the cat-based cuteness, like inNeko Ghost, Jump!In this game, Nekoman has to save his bride, his friends, his family, and the entire Nekoworld from the Space Dog Pirates by running through levels.

To get through them, he’ll have to use two uncanny abilities. First, he can shift between 2D and 3D planes to find new routes around blocked paths. Second, his ghost can leave his body to fight off foes. Players have to be careful where they leave Nekoman’s body though, as it can still take damage. If players can master these mechanics, they can race through levels. The game is technically still in Early Access, but with 40+ levels and a ton of customization options, it already has a lot to offer.

Games With 2D & 3D Platforming- Crush

7Crush

Experiencing New Dimensions In Virtual Reality

The Nintendo Switch is a great console that finally lets people take big games likeYakuza KiwamiandSuper Smash Bros Ultimateon the go. However, now that the line between portable and home gaming has been cut, some have lamented that there won’t be a place for inspired, mid-budget puzzle games like on the old handhelds. Niche as they were, they could be more inventive than the big AAA games.

For example,Crushwasa Burton-esque puzzle platformerwhere a boy named Danny faces his traumas with the CRUSH system, or tries to escape CRUSH’s virtual world. The story differs depending on whether people played the PSP version or its 3DS port. Both require the player to switch between 2D and 3D gameplay to avoid hazards and solve puzzles. They can even use a 2D top-down view,a laclassic Zelda games, to find a new perspective with which to progress.

Games With 2D & 3D Platforming- Perspective

6Perspective

Taking A Fresh Look At Platforming

Speaking of perspective, here’sPerspective.It keeps things simple by not really having a story, let alone two port-exclusive stories likeCrush. Players just have to get their little blue avatar from the beginning of the level to the end goal. It sounds simple, until they come across impassable barriers. To get by, they have to look at things from a new angle, literally.

In 2D mode, players can move about, but can’t change the camera angle. Then, in 3D mode, they can move the camera around, but not the player character. To avoid resetting their progress by hitting the orange platforms, players have to use the 3D mode to find a new, more passable 2D path across the walkable blue platforms to make it to the goal. With each completed level, they’ll come across more tricky dimension-shifting brainteasers.

Games With 2D & 3D Platforming- Fez

Here’s a blast from the past. Today,Fezis perhaps mostly known for its outspoken creator, Phil Fish, who canceled the game’s sequel andleft the video game industryafter drawing the ire of gamers. Even with his acerbic personality (“Compare your life to mine…"), he didn’t deserve the mass harassment he received. Not when there are figures in the industry who are still thriving despite doing stuff that makes Phil Fish look like Mahatma Gandhi.

Nonetheless,Fezsees Gomez don the titular hat to discover his 2D world has a third dimension, which he can rotate to take new paths he hadn’t seen before. By using the power of the fez to rotate the world around him, Gomez can solve puzzles and collect cube fragments in order to bring balance to the universe. Fish didn’t think the mechanics were especially unique, but they were unique enough in 2012 to make it an award-winner, and it still holds up as a solid game today.

Playing a level in Super Paper Mario

Beyond their mechanics,Fez,Crush,andNeko Ghost, Jump!all have something in common: They’ve all been compared toSuper Paper Mario.The first two entries in the series caught on as popular RPG spin-offs of the iconic plumber’s adventures, but controversially,Super Paper Marioreturned to platforming, where Mario has to save the very fabric of reality from Count Bleck. To do that, Mario, Peach, Bowser, and Luigi had to jump along a 2D plane through various worlds in search of Pure Hearts and helpful partners called Pixls for special abilities.

One such ability lets them shift into a 3D plane to find hidden routes and objects behind the 2D terrain, but if they stay in 3D too long, they’d take a hit. They could unlock the ability to go 3D for as long as they liked, though by then the game was basically over, and outside the hidden goodies, there wasn’t a lot to see. That’s why some fans still prefer the original RPG gameplay ofPaper MarioandPaper Mario: The Thousand-Year Door.Still,Super Paper Mariois a fun game in its own right, andpretty dark for aMariogame too.

Games With 2D & 3D Platforming- Super Mario Odyssey

For a while, Nintendo kept Mario’s 3D games and 2D games separate, with the former being all about getting Stars and Shines as inSuper Mario 64andSuper Mario Sunshine, and the latter about hitting the end-level flagpole, a laNew Super Mario Bros. Then they got creative, withSuper Mario Galaxymixing 3D roaming with the odd 2D-style segment.Super Mario 3D LandandSuper Mario 3D Worlddid the same by letting Mario and co. move up, down, and all around in search of that last flagpole.

Even withSuper Mario Odysseychanging things around, it still managed to fit in some 2D segments for players to traverse to grab those moons. They usually came in the form of pipes that would turn Mario into an 8-bit mural, where he’d run and jump over foes and hazards like it was 1985 again. As such, players still had to put those old-school jumping skills to the test, as theycouldn’t rely on Cappyto extend Mario’s jumps like they could in the 3D overworld.

crash bandicoot 4 it’s about time

All the classicCrash Bandicootgames could find a place on this list, as basically all the marsupial’s levels involved running and jumping either left and right, or into and away from the screen. The character lost his mojo when he went full 2D for handheld games likeCrash Bandicoot: The Huge Adventure,or full 3D likeCrash of the Titans,but those games had more issues than their dimensions. This is why the series went back to basics by remaking the classic games into theN.Sane Trilogy.

The remakes were enough of a success to get a new sequel inCrash Bandicoot 4: It’s About Time. Crash, Coco, Tawna, Dingodile, and Dr. Cortex’s multiversal platforming offered longer, larger levels where players really had to master the game’s 2D/3D gameplay and unique power-ups, especially when they had to beat its increasingly difficult 2D Flashback levels, or its flipped and filtered 3D N.Verted mode. Players could also ignore them and beat the game normally, though if they wantedto 100% the game, they had to beat everything it included.

sonic-x-shadow-generations-sa2-homage-screenshot

After years of experimenting with one 3D style of gameplay or another, often to questionable results,Sonicfound a solid 3D niche with the Boost formula. It was basically the same into-screen/out-of-screen, left/right mix of 2D and 3D platforming thatCrash Bandicootdid. The difference was that, in this case, the levels were much longer to fit Sonic’s high-speed runs, jumps, rail switches, and more. It madeSonic Unleasheda half-decent game, andSonic Colorsa fun time on the Wii.

However, it arguably peaked withSonic Generations, where Modern Sonic’s mix of 2D and 3D levels mixed with Classic Sonic’s exclusively 2D gameplay. The controls were more intuitive, complete with better drifting and levels. Still, it did have some rough points, like the dull final boss.Sonic X Shadow Generationsbrought the game back, warts and all, but threw in a new campaign forSonic’s edgy rival Shadow, which refined the Boost formula with exclusive power-ups, levels, and bosses.