I love video games—that much should be clear based on my job. Every aspect of the medium, from its storytelling capabilities to its seemingly endless potential for mechanical depth, captivates me, but there’s something about a game’s opening moments that gets me especially interested. Some of my fondest gaming memories come from sitting slack-jawed while watching an explosive prologue or first cutscene, and iconic kick-offs like those ofMass Effect 2andBioShockhave stubborn footholds in the depths of my memory bank.
That said, there’s one game whose intro I can’t help but keep going back to:The Last of Us. IsThe Last of Usmy favorite game? No, it’s not, and I would actually argue that my two aforementioned examples are better overall gaming experiences. But, I’ll be damned if Naughty Dog doesn’t know how to get me invested. The drama, pacing, and tension ofThe Last of Us' prologue never seem to get old, and not just because Naughty Dog can’t stop remaking and remastering the game. Indeed, when it comes to establishing a game’s world, story, and gameplay in spectacular fashion, few games reach the heights of the firstLast of Us.
I’m Obsessed with The Last of Us' Prologue for Two Major Reasons
Yes, The Last of Us' Opening Is Just That Good
I first playedThe Last of Uswhen I was 16 years old, so there’s certainly an element of nostalgia that influences my affection for its intro, but I’ll also stand by it as an objectively great piece of video game storytelling. In a stroke of small-scale genius, Naughty Dog chose to keep thefirst part ofThe Last of Uszoomed in: everything is about Sarah, Tommy, and Joel trying to escape mortal danger. Players only know what these characters know, and aren’t privy to a bird’s-eye view of the growing Cordyceps virus. As such, we experience the start of the apocalypse with the same fear and uncertainty as these principal characters—we are panicked, anxious, and confused.
As is usually the case, the devil’s in the details here.The Last of Usstarts in the Miller household, focusing on a charming interaction between single father Joel and his daughter Sarah. This efficiently establishes their dynamic and endears us to them, which makes subsequent events all the more tragic and haunting. In another bit of clever storytelling, Naughty Dog makes Sarah, not Joel, the first character that players control: we aren’t in the shoes of a grizzly, hardened survivor yet, but rather a scared young girl, alone in her house, being swept up in a nightmare.
We see the start of the apocalypse from Sarah’s perspective, and control her until she gets injured and must be carried by Joel. This eases us into the perspective of Joel while establishing the life-and-death stakes of the story from the outset.
From the safe and comfy Miller house to the frantic, fiery streets of Austin, Texas, fear and tension ramp up exponentially, making a happy ending for these characters seem increasingly unlikely. We are then hit with a gut-punch:Sarah is killed, and Joel is left cradling her small, frail corpse before the game’s title card drops. It’s harrowing and bold, communicating that this is a world where no one is safe, not even an innocent child.
Clearly, I’m not the only one who loves this intro: it was recreated almostshot-for-shot in theLast of UsTV show.
If Any Sequence Can Get a Non-Gamer Invested, It’s The Last of Us' Intro
By the time Ifirst playedThe Last of Us, I had already experienced a number of powerful, moving, and fascinating video game intros, but these were mostly suited to my gamer brain, molded over the course of years spent knee-deep in the hobby. If my non-gamer sisters or parents walked into the room while I played through the opening moments of, say,Silent Hill 2, they may have grasped its unsettling atmosphere and even appreciated it, but without real interest. This makes sense: walking down a long, foggy path or swimming to a mysterious lighthouse in the middle of the ocean is a lot more captivating if you’re the one doing the walking and swimming.
The Last of Usis different. My 56-year-old father, whose only real gaming experiences have been on the Atari 2600, had his eyes glued to the screen when I showed him the start ofThe Last of Us. So did my mom, and my sisters, and I have to imagine that my cousins, aunts, and uncles would display similar behavior. Perhaps it’s the raw cinematic power of this opening, coupled withThe Last of Us' graphical fidelity, that keeps non-gamers so engaged, but I think it’s more complex than that.
Yes, a video game “looking like a movie” is often enough to get non-gamers to perk up their ears, butThe Last of Us' prologuefolds cinematic flair into player-driven storytelling, using interactivity to elevate its emotional stakes and payoff. The real kicker is that this intro sequence, while leveraging interactivity in a way that only a game can, is also mechanically straightforward, making it the perfect entry point for someone looking to get into gaming.
Lo and behold, me showing my dad those opening moments ofThe Last of Usplanted a seed, and he recently bought a secondhand PS3 (bless his heart) to experience the entire game for himself. I believe that he is currently about to reach Tommy’s settlement. So, I don’t justreplayThe Last of Us' opening because I love it, but because others love it as well—enough to take the plunge and explore the gaming hobby themselves.
The Last of Us Part I
WHERE TO PLAY
Experience the emotional storytelling and unforgettable characters in The Last of Us, winner of over 200 Game of the Year awards, now rebuilt from the ground up for the PlayStation 5 console.In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.- Completely rebuilt using Naughty Dog’s latest PS5 engine technology with advanced visual fidelity, fully integrated DualSense™ wireless controller features, and more.- A total overhaul of the original experience, faithfully reproduced but incorporating modernized gameplay mechanics, improved controls, and expanded accessibility options.- Feel immersed in improved environmental storytelling, effects, facial animations, and enhanced exploration and combat.