Summary

Warhammer 40,000has had several video games attached to its name. Given its roots as a tabletop battle simulator, it’s hardly surprising that it inspired a few strategy games likeDawn of War, but they have also experimented with other formats. One particularly successful example was 2011’sWarhammer 40,000: Space Marine, a story-driven third-person shooter centered around one of the franchise’s most iconic factions. Players got to step into the shoes of a marine, Demetrian Titus, and experience his journey through one of the darkest sci-fi universes ever conceived. Now the sequelWarhammer 40,000: Space Marine 2has finally been released. The sequel revisits Titus and his squadas they battle against the invading Tyranids. The games do a lot to develop the Space Marines as people and put the player on the front lines instead of commanding from a distance.

However, while they may be one of the most iconic factions,the Space Marines are just a small part of the40kuniverse. In the Imperium alone, there are several different factions with their own unique characteristics. Many of these factions could benefit greatly from the Space Marinetreatment, and given the new game’s hype and potential success, there would certainly be demand for seeing other parts of the franchise take center stage.These are otherWarhammer 40kfactions that should get their own shooter.

warhammer 40k adeptus custodes

Updated on August 03, 2025, by John Hitchcock: With Space Marine 2 finally released, it is a perfect time to discuss other potential avenues for a future game. There are still many parts of the 40k universe that would make a great shooter and offer something very different from the Space Marines. In light of the game’s release, four more entries have been added to this list.

11Adeptus Custodes

Bigger And Tougher Than Space Marines?

Space Marine 1and2already feature larger-than-life super soldiers. A typical Space Marine stands at around 8 feet tall. It would be hard to imagine the Imperium having something bigger and even more powerful at their disposal, and yet they do. The soldiers ofAdeptus Custodeseasily dwarf most marines. They could be most simply described as paladins who act as a personal guard to the emperor. These space knights are meant to be champions of the Imperium, the best of the best. They fill a few different roles. They can be personal guards to the emperor, keepers of ancient technology (basicallyFallout’s Brotherhood of Steeltaken up to 11), or people called when a problem is too much for Space Marines to handle.

Given their standing, a game centered aroundAdeptus Custodeswould be an opportunity to really examine the core of the Imperium, exploring it at the highest level. This could allow a fun story involving lots of intrigue and political shenanigans while also exploring some of the Empire’s darker secrets.

Warhammer 40k Adeptus Mechanicus

10Adeptus Mechanicus

The Crazy Techno-Cult

Easily one of the most peculiar factions, at least among humans,Adeptus Mechanicusis a Martian technology cult that worships a “Machine God” and believes all machines have spirits. They also see flesh as an inherent weakness and feel the need to replace body parts with machinery, the most extreme members reaching a point where they are just a brain in a robot suit. This is something a game could take advantage of. FromDeus ExtoCyberpunk 2077, shooters that incorporate bodily augmentations have had a fair bit of success in the past, exceptAdeptus Mechanicuscould go to extreme lengths even by their standards.

One strange thing about the cult is, that despite their reverence for technology, they have a doctrine explicitly against inventing new things. They are only allowed to make use of technology they find or build from pre-existing schematics. This would mean a game centered aroundAdeptus Mechanicuswould want to put a lot of emphasis on scavenging for resources and blueprints, combined with a crafting mechanic for assembling/customizing weapons and augmentations.

Aeldari at War

9Asuryani

Warrior Space Elves

After the fall of the Aeldar Empire, their species split into three main factions. One of them, and perhaps the closest thing to a “good” faction among them, was theAsuryani, which strives to preserve their species and fight back against the darkness born out of their empire’s collapse. The Asuryani live on massive ships known asCraftworlds,sort of likeMassEffect’sQuarians except even bigger, and scattered to the point where each ship basically has its own unique culture. Just one of these ships could make a really cool setting for a game, given they’re described as continent-sized, and the unique worlds of each would allow for a lot of creative freedom. One consistent pattern in each Asuryani Craftworld is the importance ofchoosing a warrior path. Each individual is expected to learn and dedicate themselves to a specific style of fighting.

TheSpace Marinegames already have classes, but the theme of choosing a specific path would take it to the next level and push it into RPG territory. Each individual path an Aeldari can choose grants access to different weapons, skills, and sometimes even powers. This would have the advantage of letting players tailor their character towards a preferred playstyle. Some options might allow them to focus more on melee, some can be more gun-driven. They can choose whether to prioritize durability or mobility. Every choice would have its own strengths and weaknesses, which is an exciting proposition.

Warhammer 40k Cadian Shock Troops

8Cadian Shock Troopers

Military Born and Bred

The average soldier of the Imperial Guard might lack the genetic upgrades of the Space Marines, but they shouldn’t be underestimated. There’s a reasonCadian Shock Troopsmake up so much of the Imperium’s military might. These are people trained from birth to be soldiers, knowing the basics by five. Not only that but they are expected to be capable of taking on the worst of the galaxy’s many dangers and come out in one piece. This would create a very different experience from being a space marine. It might be harder, but that will make it a lot more satisfying when one finally emerges victorious.

Cadians have one advantage other factions don’t: versatility. They are meant to be adaptable to different situations and capable of working with whatever tools are at their disposal. From a gameplay perspective, this means a lot of variety in what can be thrown at the player and lots of options for how to solve problems. For a shooter, this gives the player lots of room to experiment with different loadouts and find a playstyle that works for them. This could easily work with aCall of Duty-style campaign or a tactical shooter in the vein ofRainbow SixorGhost Recon.

Warhammer 40000 Death Korps of Krieg 40k

7Death Korps of Krieg

Charge into Battle Without a Care

One of the most interesting things about the Imperium is just how many distinct factions it has within it, but the Death Corps of Krieg is easily one of the standouts, a faction that has long resonated with fans both for its World War I-inspired aesthetic and their infamous battle tactics. What makes these soldiers stand out from other Imperial factions is their sheer willingness, even desire, to die for the Imperium. This has given them a habit of employing extremely reckless strategies on the battlefield, ones they know will probably get them killed. And they wouldn’t have it any other way.

A shooter centered around Krieg would have the advantage of providing a different experience from Space Marines. After all, Space Marines, as an elite military force, have to be tactical. They can’t just shoot through things, they have to be smart about how they do it. The Death Korps, on the other hand, is perfect for the player who would rather just charge headlong into danger. That said, since Death Korps soldiers lack the power armor and genetic upgrades of space marines, the game could put more emphasis on cover and agility (especially with the faction’s reliance on trench warfare), mixed withencouragingthe player to act recklessly.

Warhammer 40K Genestealer Cultists uprising

6Genestealer Cults

One Of The Biggest And Least Recognized Threats In The Galaxy

The Tyranids are already frightening enough, even for a Space Marine equipped with top-quality power armor and weapons, but what if there was a way they could be even scarier?Genestealer Cultsare formed when a heavily populated area is infiltrated by a creature known as aGenestealer, who will infect locals with Tyranid DNA and brainwash them into seeing it as a messiah. Given enough time, sometimes generations, a cult can gain enough power to hold significant influence, which it will then use to dismantle anything that could potentially complicate a Tyranid invasion, ultimately leaving the world vulnerable to attack. This espionage-based approach adds an extra level of danger to what was already a potentially unstoppable force. There are actually a few different ways a game could approach this.

The obvious approach would be to emphasize stealth and deception. A game centered around a cultist, or even a Genestealer, could emphasize working to quietly advance the cult’s interests with various options available, perhaps offering both stealth and combat methods. However, a Genestealer Cult would also make a great antagonist. In this scenario, the game could emphasize stealth and deception from a different perspective, with the player uncovering information about the cult and trying to break it up from the inside. Alternatively, the game could be a straight shooter dealing with a Genestealer Cult in its final stages, with the player having to fight back before the Tyranid invasion force arrives. There are several great options for making a game about this under-recognized faction.

Warhammer 40k Harlequins

5Harlequins

Space Jesters Who Moonlight as Vigilantes

Warhammer 40k has some strange factions, but one of the most bizarre is easily the Harlequins, a loosely connected order of space jesters who are also vigilantes dedicated to protecting the Aeldari. Members renounce their old identity in favor of embracing one of several different “characters,” to which they become permanently committed. The character assumed can affect their personality, what roles they can have in performances, and even how other Harlequins interact with them.

The nature of Harlequin recruitment could provide a simple enough starting point for a game- the player is a new recruit, effectively a blank slate since their old life is no longer relevant. The idea of each member assuming the identity of a character easily lends itself to different classes with unique gameplay.

Necrons

4Necrons

These Mechanoid Monstrosities Are One Of The Oldest Races In The Galaxy

TheNecronsare an ancient race of immensely powerful machines who could take over the galaxy if they weren’t so busy fighting each other. Their tragic story is a cautionary tale about the dangers of pursuing immortality. They were once organic beings who were tricked into shedding their bodies for metallic constructs, a decision they’ve regretted ever since. There are a lot of directions Necrons could take for gameplay. They have access to some ludicrously powerful weapons, and their mechanical nature could easily lend itself to a class system or options for upgrades and modifications. One particularly unique soldier is theTriarch Praetorian, a paladin-like warrior equipped with a levitation device and a powerful staff that can tear through enemies.

A Necron-centered game would have one thing going for it: Necrons are one of the oldest races in the galaxy (at least, of the ones that still exist in some form), predating everyone else by billions of years. Making them the center of a game would allow the narrative to tap into the galaxy’s ancient history. There actually is one individual who could be an interesting protagonist: the Silent KingSzarekh, who was responsible for the Necron’s current state and fled into exile to repent.

Warhammer 40k: 7 Reasons to play Orks Warhammer 40k models, deffkilla wartrike and warbikers

3Orks

A Little Dark Humor Never Hurt Anyone

The core philosophy ofWarhammer 40kcan be summed up as “the universe sucks.” It’s a cold, hostile galaxy that consistently brings out the worst in peopleat best. Fortunately, there is one race that can lighten the mood: theOrks. Sure, they are an aggressive warmongering species who wouldn’t know the Geneva Convention from a roll of toilet paper,but they’re also one of the wackiest factions available. Ork technology is largely made up ofMad Max-style amalgamations, throwing whatever’s available together to create crazy weapons and vehicles. They also literally use lesser Orks (known as snotlings) as ammunition for their bigger weapons.

An Ork game could have some fun deviating from the norm with aBorderlands-style dark comedy approach. A game like this would have to fully embrace the craziness of40k’s Orks. Allowing absurd weapon customization options and ridiculous vehicles would be a good starting point. They’ve already had some success with this approach inSpeed Freeks,but a shooter would need to emphasize over-the-top violence, especially against other factions.

Warhammer 40k Sisters of Battle Promo Art

2Sisters Of Battle

Warhammer 40Khas a history of being very male-dominated. TheSpace Marinegames focus on a faction that lacks female members entirely (there’s a whole thing about how they go through genetic modifications that only work on men. It’s still a point of contention among fans). Fortunately, there is one group that would be great for a strong female lead:TheSisters of Battle. This is the military arm ofAdepta Sororitas, an all-female religious order dedicated to the spreading of the Imperium’s state religion. Thinksomething like the Bene Jesserit, except witha lot moreguns. Their organization has a large arsenal of weapons ranging from pistols to flamethrowers, and evenchainsaw swords, so there would be a lot of great options for combat. Depending on how complicated the game wanted to get, it could also experiment with power armor customization.

Story-wise, a game centered around the Sisters of Battle would have to put a lot of focus on one particular aspect - faith. As a religious order, they are driven to a fanatical degree by dedication to their god-emperor and a need to stamp out anyone considered a “heretic.” This could actually work in two different ways. One option would be to embrace this aspect, incorporating faith into the gameplay itself and making the story about fighting heresy. The other option would be the opposite — make a story about a sister who is forced to question her faith and use it to explore the atrocities committed by her order.