Gears of War: E-Dayhas been one of the most exciting announcements this year, as another story within the beloved franchise is set to be told. A new chapter is exciting enough, but the recent confirmation of Marcus and Dom’s voice actors returning makes the prospect ofGears of War: E-Daythat much more exciting. Not only is it thrilling for longtime fans, but it’s also a strong choice on developer The Coalition’s part.
It’s been a long time since the firstGears of Wargame was released. Since its 2006 launch, the franchise has grown into an iconic series filled with plenty of nostalgia, as well. The Microsoft exclusive brought a fascinating world to life, following the planet Sera’s fight against the Locust Horde, a dangerous subterranean race. Franchise favorites Marcus Fenix and Dom Santiago served as the first main protagonists of the series, and getting to see them 14 years before the events of the first game is compelling. WithJohn DiMaggio and Carlos Ferro reprising these roles,Gears of War: E-Daymay now feel even more nostalgic and meaningful than originally anticipated.
Gears of War: E-Day is Keeping the Heart of the Franchise Alive and Well
A Younger Marcus and Dom Could Have Been Handled Much More Differently
Since the game takes place 14 years before the first title,Gears of War: E-Daysets out to showcase a version of Marcus and Dom that fans haven’t had the chance to see in the games. Over a decade younger and less experienced, the highly-anticipated prequel could have easily chosen younger voice actors to portray the two soldiers. Despite the game being revealed over the summer, there isn’t a lot known about the project, and this cast confirmation has been one of the most substantialpieces to theGears of War: E-Daypuzzleyet. While the story is quite mysterious, the information that is slowly beginning to trickle out hopefully points to a larger reveal on the horizon.
Gears of War: E-Daywas developed with the use of Unreal Engine 5.
Doing Fan Service the Right Way
Sometimes fan service can feel gimmicky, but in this case, Marcus and Dom having the same voice actors bringing them to life in a new chapter is keeping the heart of the franchise beating. Going the obvious route by casting younger actors could be far too jarring for many longtime fans. Even worse, going that route with casting could have ignited serious controversy for the project. Staying true to the essence of thecharacters inGears of War: E-Dayis a promising sign that The Coalition is taking great care of how this prequel is approached.
The voice of Marcus, John DiMaggio, is well-known for his work asFuturama’s Bender andAdventure Time’s Jake the Dog.
More News About Gears of War: E-Day Will Hopefully Arrive Before the Year is Over
Ending the Year With a Bang
After its June 2024 reveal, many gamers have been eagerly awaiting more in-game footage. A prequel that puts Marcus and Dom back in the spotlight could signala new era for theGears of Warfranchise, which makes the desire for gameplay and story sneak peeks even stronger. Whether it be at the upcoming Game Awards or a completely separate reveal, those eager for more news will hopefully have their wishes granted before 2024 comes to a close. While there has yet to be an official release date announced, there is a lot of hope for 2025. Ultimately, a 2026 release date may be more likely, but there is always room for surprises.
Asspeculation aboutGears of War: E-Daycontinues, it will be exciting to see what the game’s story and gameplay actually has in store. Even if The Coalition doesn’t end the year with a new update, the confirmation of John DiMaggio and Carlos Ferro bringing back their voice talents is thrilling.
Gears of War: E-Day
WHERE TO PLAY
The Story of E-DayFourteen years before Gears of War, war heroes Marcus Fenix and Dom Santiago return home to face a new nightmare: the Locust Horde. These subterranean monsters, grotesque and relentless, erupt from below, laying siege on humanity itself. New FoundationsBuilt from the ground up with Unreal Engine 5, Gears of War: E-Day delivers unprecedented graphical fidelity.