Though these NPCs and their collectibles weren’t the most noteworthy additions inThe Legend of Zelda: Tears of the Kingdom, the Bargainer Statues and Poes may offer a literal once-in-a-lifetime opportunity for future games to explore the series' afterlife. Like many other games, life and death are central toThe Legend of Zelda’s stories and gameplay, especially when considering that characters like Link, Princess Zelda, and Ganon are bound together in a cycle of reincarnation. However, despite how vague past games have been about a canonical afterlife,The Legend of Zelda: Tears of the Kingdommight be the first to change that.

According to the Bargainer Statuesfound throughoutTears of the Kingdom’s Depths, its Poes are “spirits that ought to return to the afterlife” and “pitiful beings who have lost their way home and wander this land.” Unlike previous games where fans can only infer and theorize about such a realm,Tears of the Kingdom’s explicit acknowledgment of the afterlife introduces significant lore implications that are worth further exploration. For a series defined by reincarnation, supernatural forces, and more, it might be time for a futureZeldagame to takeTears of the Kingdom’s lead and see if death truly is the end.

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With the Bargainer Statues, Zelda: Tears of the Kingdom Crosses a Line Few Other Games Could

WhileTears of the Kingdom’s Bargainer Statuesmay have said more about the afterlife than most otherZeldagames, this isn’t to say that the afterlife has been ignored until now. For instance,TwilightPrincess' titular Twilight Realm could be interpreted as a potential afterlife, as during the opening cutscene, Rusl remarks to Link that twilight is “the only time we can feel the lingering regrets of spirits who have left our world.” Moreover, alongside similar spiritual realms that appear inZeldagames, various ghostly or undead NPCs also support the existence of an afterlife:

Despite how much evidence there might be for aZeldaafterlife, much of it could easily be explained away using magic, mysticism, or other tropes of the fantasy genre. But even whenTears of the Kingdomfalls back on these same tropes, such as the hellish realm of the Depths, the Spirit Temple located there, and Mineru’s role as the Sage of Spirit, one line from the Bargainer Statues could inadvertently be irrefutable proof of the series' afterlife. Therefore, after nearly four decades, the nextZeldagame could mark a turning pointby exploring a now-confirmed afterlife, its relationship with the branching timelines, and the curse of reincarnation.

An Afterlife-Centric Zelda Game Could Provide Long-Overdue Redemption

Starting fromSkyward Swordand now culminating withTears of the Kingdom, Nintendo can capitalize on these bookends ofZelda’s cyclical timeline by taking players behind the scenes and into this supernatural unknown. While Nintendo wouldn’t need to “fix"Zelda’s reincarnation narrative altogether, it could be the series' most compelling story if Link attempts to rid Hyrule, the Princess, and himself of Demise’s original curse and slay Ganondorf once and for all. Such a game would have the perfect opportunity torefresh expectations of theZeldaseries, with its story, gameplay, and characters exploring new ideas away from the likes of time travel and the Triforce.

An Afterlife-Centric Zelda Game Could Pay Tribute To The Series

Beyond the benefit of a different take on theZeldaformula, exploring the afterlife in a future game could allow for a range of familiar and fan-favorite characters to return. Similar to the theory behind the Hero’s Shade as a past cycle’s Link, an afterlife-centricZeldagame could revive characters like Midna, Sheik, Saria, Groose, and more to aid the player, while underused villains could make a comeback, such as Zant, Ghirahim, Twinrova, or Vaati. With an even broader potential for other returning characters and enemies across theZeldaseries, it could serve as a love letter to its fans while still offering something new for all players.